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Factorio is coming to Nintendo Switch

factorio.com

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Re: Factorio is coming to Nintendo Switch

#261

Earlier quoted context omitted.

I agree with most of what you said, but can't think of a single game that looks good on the Switch (by today's standards). Can you name some examples?

Are we talking Switch original releases only or including ports? Breath of the Wild, Mario Odyssey, and Splatoon 2/3 look excellent, and Okami HD is a great port/remaster that arguably looks better than the original. I haven't bought Monster Hunter Rise yet but it looked stunning in the demo. And of course there's beautiful 2D games like Dead Cells, Hollow Knight, etc. I've found that a lot of Switch games look reall…

+1 to Hollow Knight. Beautiful visuals, beautiful soundtrack, beautiful everything.

Re: Factorio is coming to Nintendo Switch

#262

Earlier quoted context omitted.

When I played the game, it seemed pretty obvious that the main character is evil, in a literary sense. There's no redeeming qualities like in other games like Uncharted. It's just one person who most likely accidentally landed on a planet and solves that self-imposed problem with violence. The fact that the bugs attack depending on pollution confirms it.

The main character is supposed to die to protect the presumably low intelligence animals? He doesn't want to be there and he's trying to leave, and doing what he has to do to leave it. That's not a self-imposed problem. Also, is this planet like ten square miles large or something? How much damage is the character doing to the planet as a whole? We all willingly pollute our own planet in a much more severe way to do…

Small-scale evil is still evil.

Re: Factorio is coming to Nintendo Switch

#263
post #231

Earlier quoted context omitted.

I've tried Skylines a few times, but it always just devolves into traffic simulation, and I hate traffic. Last go I tried to set up a subway system, but lines can't even cross each other and I gave up. They should really call the game "American Suburb Skylines".

They can, you just have to sink them lower.

This is what Google told me too! But for some reason, despite all my tries with changing elevation, they always complained at refused to cross. I could have totally been missing something, or maybe my version had a bug.

Re: Factorio is coming to Nintendo Switch

#265
post #152

Earlier quoted context omitted.

How long until it gains sentience, breaks free of its chains and enslaves or wipes out the human race?

Read the development roadmap on the same website before asking such stupid questions. Gaining sentience and wiping out the human race is scheduled for August 2024.

I thought they were stuck in the "find optimal factory layout" loop and that world domination had been postponed?

Re: Factorio is coming to Nintendo Switch

#266
post #183

Earlier quoted context omitted.

Eh, is it really "dodging that"? If an alien landed on our planet, took over our resources, filled our air with mutating pollution, and shot at us anytime we tried to take them back, we wouldn't give them a pass just because they were trying to leave :D I always kind of embraced the idea of being the bad guy in this game. I find the ease with which I (and others) just kind of shrug it off intersting. A more stark exa…

I'm from Buenos Aires and I say kill 'em all!

Oh, I miss Stormtroopers.

Re: Factorio is coming to Nintendo Switch

#267
post #155

Earlier quoted context omitted.

Well, don't worry. The base game is easy to complete in ~20 hours. Nintendo won't allow mods, so you won't have access to the add-ons that boost a single game (Krastorio, SpaceX, Bob's) into the 1000+ hour range.

You do realize that launching a rocket is the end of the introduction, not the end game.

I’ve never even seen the rocket. I get 20 hours in then decide I need to build the whole thing again from scratch - but properly this time - in Rust.

Re: Factorio is coming to Nintendo Switch

#268

Its time for some Zachtronics game to make the migration. If Factorio can happen, then I would think the Zachtronics games can do it too (performance wise).

I think the only Zachtronics game to have a console release was Infinifactory on PS4. (And Hack*Match on NES, technically.)

Agreed with the sibling comment that Opus Magnum seems like it'd be a good fit. But the economics of a port may not make sense. Infinifactory was Unity, while Opus Magnum and most (all?) of the other 2D games use a custom engine.

Re: Factorio is coming to Nintendo Switch

#270
post #129

Earlier quoted context omitted.

It's also in weird way analogue for development. You can just go for it and make a production chain for a product, but if next one needs same intermediates you'd be re-doing it. i.e. doing a spaghetti code. You can section off the each intermediate into separate factory and just chain them to eachother and have relatively nice order, but when you try to expand production of everything, there is no easy way to grow th…

I can't wait for the day we can ask a general-purpose gaming AI to optimize the production line for this game, learn from it, and then backport the theories to my codebase at work. Humans... or at least me... are so bad at this sort of multivariate optimization. Even if you cheat and give yourself infinite resources and all the technologies and set out to plan the perfect economy from the get-go, eventually something…

I don't know what your definition of solvable is for Factorio, but for mine, there are already a few calculators out there that can solve the infinite resource/constant thruput scenario just using linear algebra. The base game has a limited number of products. Maybe in some of the overhauls like K2SE or Py's, you might need something more complex since those are 10x-100x the base game, and the system of equations may surpass numerical methods on a single computer.

The real serious solutions are actually you versus your system resources. There solutions look awfully like low level performance tricks like inserter clocking (think SIMD) or belt compression (think fitting data in cache lines/reducing pages). Both of these things would take not just and understanding of the game, but understanding how the game is programmed.

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