Earlier quoted context omitted.
The VR enthusiast/dev community has gotten caught in a death spiral when it comes to simulation sickness.. They encourage each other to "get your VR legs" and play/demand/make nausea-inducing games, and it just chases away all the normal human beings who don't want to spend months gently training their bodies to become immune to it (FYI, the way it works is you play until you start to feel a hint of nausea, and stop…
When it comes to nausea, it’s once and done for me. Wtf would I ever put myself through that again, for a game? I’d rather go outside, thanks.
> I’d rather go outside, thanks
It's not like VR isn't actually awesome once you get everything to work reasonably well. I can't just "go outside" and storm the beach of Normandy, or "go outside" and throw fireball/duel with swords in medieval settings. The appeal of VR is that it's something else entirely, it's not a video game replacement, I can't play Pavlov for more than 1-2 hours but when I do play it, after a while I forget that I'm in a game. I am under MG40 fire with my squad in Normandy and I hear the bullets fly right next to me I get the rush that I only get in paintball.
And I say all of that as someone who used their Quest 2 for about 45 minutes the day they received it and spent the next 24 hours feeling dizzy.