Earlier quoted context omitted.
I get that some users could tolerate this all day, but the problem with having a display strapped to your face with plastic lenses in between that have not been tailor to your eyesight is bound to be uncomfortable to a lot of users at prolonged use.
He tackles that: > If you need corrective lenses, get lens inserts: it’s superior to wearing glasses, and I find it better than wearing contacts. For horrible astigmatic myopia like mine (-7.5), it was cheaper than most pairs of glasses I’ve had, and a totally reasonable expense since I use them all day for work.
Oculess – Removes account requirements and telemetry from Oculus Quest devices
261–270 of 400 posts
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#262Earlier quoted context omitted.
You know what else is "garbage?" - games. Because no one plays games on their phone, since a $3k gaming tower in their home is much better. I also never eat at Burger King - because their food is not as good as a 5 star restaurant. In fact, games without top of the notch 600W GPU graphics are not played by anyone. If you play solitaire, it needs to run at 120FPS and use raytracing. This is also why Walmart went out o…
I don't play on my phone and my computer did cost $3k if you include my vr equipment. I don't eat at burger king. I've played solitaire at 120 fps, but not with ray tracing. I also don't shop at walmart.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#263Anyone know why fitness tracking would not work after disabling telemetry? That’s very strange they’re intertwined. If you own a quest, what’s the appeal of disabling the fb part? To me it’s the telemetry that’s most incendiary, especially as a friend at Oculus suspected people’s video is uploaded as part of data sets for training the tracking algorithms (which means the inside of my home is in FB servers… even worse…
How would this even be useful as part of a dataset? The official story is that Oculus created the dataset for Oculus Insight by also using OptiTrack to also track the HMD and controllers to create a ground truth of what be the actual location should be. For robustness certain Oculus employees took this setup home to capture data in various environments. Being able to test changes to your tracking algorithm and see how close you get to what it should be is clearly useful. Recording videos from random people seems much less useful.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#264This reminds me of the time that Steve Ballmer did an Q&A with Microsoft interns saying basically that he's happy everyone in China pirates Windows because then Microsoft sets the standard.
What I never understood though is why did Microsoft (or anybody else) invest in all this activation bullshit anyway. The only things working always were reasonably affordable pricing of legal copies, legal enforcement risk coming from the local police and the value of commercial support. All the software mechanisms of licensing enforcement have always been cracked and stopped no one. If I were to release commercial software I would only put a simple (no actual anti-crack protection at all) offline serial check to stop the most stupid and unmotivated people, everyone else will get a crack (which will inevitably emerge if the app actually is of any value) anyway.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#265Facebook keeps asking Congress to make laws. How about this one: Peripherals, including mice, monitors, keyboards, VR headsets or any other device used to process input or output from a computer, may NOT be connected to any cloud service with an account. Any such cloud connections MUST be for software updates only and software updates MUST be capable of permanent opt-out without any loss of usage. I mean I grew up wi…
Why bother specifying hardware? No, thank you, I have no desire to have a cloud account for my purely offline software either.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#266Earlier quoted context omitted.
Do you really think "old" Microsoft thought that far into the future for this back then? This was before the days of software becoming walled-garden lock-in subscription-ware; when quarterly revenue relied solely on the number of licenses sold and pirated licenses were seen as lost revenue. I assumed they just though that if everyone had only legit copies, then Microsoft's revenues would quintuple overnight effective…
> Do you really think "old" Microsoft thought that far into the future for this back then? Yes. - they killed Netscape in the 90s because they realised owning the web browser market meant locking people into Windows - they ran the Xbox division for years at a loss knowing it would eventually pay out - they bailed out Apple financially knowing that a long term competitor to Windows meant a reduced likelihood of monopo…
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#267Earlier quoted context omitted.
I’m holding out for their non-Oculus support, which is coming Soon™ according to their FAQ.
Unfortunately, that’s not what the immersed faq says… it says support for new “XR platforms” coming soon. Those platforms could very well be unreleased future oculus headsets…
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#268Earlier quoted context omitted.
Still not following how it is ethically wrong to accept technology freely given by others.
The employees who advocated 'freely giving' the technology away jumped off to the other company basically right away. It was sabotage by unethical employees. If that's unclear to you, you're probably going to have problems on the ethics exam.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#269Earlier quoted context omitted.
He tackles that: > If you need corrective lenses, get lens inserts: it’s superior to wearing glasses, and I find it better than wearing contacts. For horrible astigmatic myopia like mine (-7.5), it was cheaper than most pairs of glasses I’ve had, and a totally reasonable expense since I use them all day for work.
That doesn't fix the issue with the limited IPD adjustment on the Quest 2 where if you're out of the 3 fixed setting then eye strain happens.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#270So, what can you do with a (de-Facebooked) one of these then?
I don't mind using EQ2 with telemetry off as long as my activity in it is detached from my other devices.