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Oculus Quest 2

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Re: Oculus Quest 2

#261
post #196

Earlier quoted context omitted.

Someone took ir camera footage and counted the leds.

Which means Facebook was wrong, since they claimed that. Yet the controllers are still less accurate, as per Sam's testing, so his point still stands. It doesn't matter how many leds there are, only that they're worse controllers.

They're not less accurate, I would trust other reviews

Re: Oculus Quest 2

#262

Earlier quoted context omitted.

As an owner of Q1 all I wanted from Q2 was: - Reduce or re-distributed weight (neck/upper back ache remains an issue) Instead, what we got in the Q2 is the same weight but a head-strap that's a substantial downgrade. That decision just compounds the Q1's most glaring weakness. Then throw in the mandatory Facebook account, downgraded eye adjustments, side-grade screen, downgrade battery life, and a bunch of cost-cutti…

Its good that Facebook is over-reaching. We are in too early for one headset to be the only player in town. This will give others a chance to move into the space, I think. Looking at you Nintendo :)

Considering the success of the Quest compared to most other headsets.... I'm wondering of Sony is going to try to make the next PlayStation VR a standalone device.

Sony is launching the PS5 in November this year, and there hasn't been any word on a new VR headset to go with it, but I imagine they're developing something new.

Re: Oculus Quest 2

#263

Earlier quoted context omitted.

> Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware. There’s an app for the Quest called Virtual Desktop that allows streaming SteamVR over WiFi, which on a good network is almost indistinguishable from wired VR. Playing Half-Life: Alyx without being tethered to your computer is a pretty awesome experience.

and by "almost indistinguishable" you mean "nauseating lag every time you turn your head"

Nope. I played Half-Life: Alyx with both cable and wireless for the first few hours, alternating, and ended up playing the rest of the game in full wireless, because I haven't noticed any difference.

And I am saying that as someone who is fairly sensitive to this kind of stuff, like, I can easily see the difference between 60hz and 144hz refresh rate on monitors, for example (yes, i am aware that refresh rate and input delay are different things, this was just an example).

Re: Oculus Quest 2

#264

> Quest 2 requires your Facebook account to login That's a strange barrier to entry. I haven't had a FB in years, and have zero interest in going back, not even for some great hardware.

That's quite a light barrier to entry to download online games

I disagree completely. I absolutely refuse to have a Facebook account linked to my identity that Facebook uses to spam people asking if they know me.

Re: Oculus Quest 2

#265

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

[deleted]

Re: Oculus Quest 2

#267

Earlier quoted context omitted.

No, you aren't. You're building a business-focused product that might share some similarity to the Quest 2. The hardware isn't what makes the Oculus a compelling consumer product.

Genuine question: What makes the Oculus a compelling consumer product?

1. It can connect with your gaming pc wirelessly. Also battery driven, so completely wireless. 2. No base stations, only headset and controls 3. You can run many games directly on the device, so no gaming pc required for for example beat saber. 4. Portable, you can bring it to your friends place.

Re: Oculus Quest 2

#268

Earlier quoted context omitted.

They actually have a kind of strange app ecosystem at the moment. They have their own very restrictive store which is hard to get into and a thriving sideloading community [1] which allows you to run anything you want and is actually inoficially accepted by FB. It's very easy to list your game there and you can reach ~1Mio Quest users with it. I developed my own full-body fitness game [2] there which would never make…

I played your game on Steam. Good work! I hope to see more. On a side note, it's strange that Steam doesn't have a fitness category yet.

Oh wow, that's awesome! You can add tags to a steam title but I guess VR fitness is not mainstream enough yet. I'm currently working on a battle mode where the physical exercise is the measure to score points against your opponent and a little tactical element by having to decide between offense and defense in each exercise, but that's not ready yet. And another feature that is coming or almost ready is the targeted HR training (set a HR target and the game will adapt to you during the session)

Re: Oculus Quest 2

#269

Earlier quoted context omitted.

If you're going to ignore 2X the price, why not compare to Pimax 8K?

Maybe I should! I didn't know about the Pimax 8K. Will all of these have access to the same software titles, or are they built on closed or incompatible software ecosystems?

Pimax supports steamVR, same for the HP reverb. You should be able to use Revive to access occulus games on those headsets too.

Re: Oculus Quest 2

#270

Earlier quoted context omitted.

Yeah, but as someone who owned the Rift S and then bought a Quest - it turns out there's a rude surprise that all the games you bought for the Rift S have to be bought again for the Quest. The Rift S was a huge mistake, ironically I only bought it because when I asked my friend working at Oculus which one to get he said to get the Rift S (I suspected then they didn't care about it). They should never have shipped it.

> all the games you bought for the Rift S have to be bought again for the Quest. Wrong on 2 accounts. 1. A lot of games support cross-buy between Rift and Quest versions. 2. For those that don't support cross-buy (or games that only have a Rift version), and you already own them for Rift, you can play them on Quest just fine by connecting it to your desktop either wirelessly (using software like VRDesktop) or using a…

1 is not true for the games I had (which were the most popular ones including beat saber).

Saying “just use a cable” or crappy streaming software to play games on the quest when the entire point is to have a wireless device is lame.

Most people are going to assume if you buy something in the oculus store that you can play it on oculus devices (unless it’s an issue related to device performance which I can understand).

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