Earlier quoted context omitted.
Which is what always happens when the company aims to build an "engineering playground" full of microservices and other moving parts without a clear technical justification and balancing the pros & cons and why I personally don't like working on such projects - it makes me feel uneasy not having a good understanding of the entire system. To be fair to Slack, at their scale, lots of moving parts might make sense, but…
I think you are drawing the wrong conclusions here... Microservices is not the boogyman here. It more likely has to do with speed of development, developer turnover and a plethora of other things that result in insufficient knowledge transfer. Microservices (like just about anything) can be implemented well or poorly. There's a reason we have sophisticated orchestration solutions like Kubernetes... it exists to tame…
I am not saying that microservices is a problem for Slack (at their scale it can make sense), but I am expressing my overall concern about smaller companies going down the same route when their scale or the problem being solved doesn't justify it and they end up having to deal with the (self-inflicted) problems of a massively distributed system with no major upside as well as my personal opinion of why I feel uneasy working on systems where I don't have a full overview of how it works and its potential failure modes.
When it comes to the benefits of microservices I am not sure whether those are all worthwhile considering the overhead and extra complexity of development on a microservices architecture.
In a monolithic application, most data and functions you might need are just a function call away and you typically have one or a handful of databases to interact with, often abstracted away by an ORM. In a microservices architecture, you suddenly need to worry about serialization, authentication and communication between services (and its failure modes, etc) and might require coordinated changes across several services, each of which might use a different language/framework and deployment process.
In terms of getting started, it has always been easier for me to work on a monolith where the codebase makes up for bad/no documentation because my IDE can resolve the majority of the symbols and allows me to see where the data I need lives and where it's being used. In a microservices architecture all of that goes out the window and you need to do a lot more manual "discovery" work searching through the documentation (if there is documentation, which is not a given) and manually figuring out the RPC calls because IDEs typically can't resolve cross-service communications.
Running a monolithic application locally is a lot easier than a microservices architecture. For the former you can typically get away with just a database and cache server all running natively. The latter pretty much imposes a container-based stack where you are now running 10 databases, caches, reverse proxies and everything involved around service discovery, which adds yet another layer of abstraction and makes you spend more time on this useless plumbing than actually getting work done and delivering business value.