Earlier quoted context omitted.
I'm not sure what you're trying to communicate. That Rust is a AAA title? It's not, as I understand it. AAA is not a designation of quality or popularity, it's a designation of resources that go into it. Large company with lots of resources putting lots of money behind it means AAA. It's less a designation of the end product than of the process going into that product.
Just mentioned that it was on the list of games in terms of popularity, never said it was AAA. However, Garry has lots of pull in games including towards AAA developers. I did not say that game was AAA but on the notable Unity list that everyone knows about. Rust is much bigger than most Unity games, so Garry's opinion on this is highly relevant and influential. Facepunch studios and their forums were also a gamedev…
I wasn't saying Garry doesn't have any big games, I was saying that the list of games made using Unity doesn't include many big/AAA games. I also wondered why this might be.
To clarify, I'm not saying there aren't AAA Unity games, just that I didn't immediately see one. Nor am I stating that Rust is not as good as a AAA game, I made my position clear that AAA is more to do with resources. I would even go so far as to say it's more of a marketing term. What I am saying is that is seems like (from the lists I saw) a lot more large and AAA titles are made using Unreal Engine, and I wondered what specifically leads to that.
> The point is Garry's opinion is more valid than most, even at AAA probably about Unity.
I'm not sure why that's the point. It has absolutely nothing to do with what I was talking about. This thread was about Unity being better targeted as small/indie/mobile developers, and I was responding in that context.