Earlier quoted context omitted.
I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…
Try the last of us and celeste.
Video Gaming Will Take Over
261–270 of 310 posts
Re: Video Gaming Will Take Over
#262Earlier quoted context omitted.
I feel like there must be something way wrong with the way vsync is implemented in most games. It often feels like it adds massive latency (like an entire extra buffered frame, like bad implementations of triple buffering), but if my FPS is close to what it would be with vsync, then I don't see why it should add much latency. That is to say, on my 60Hz monitor, I don't feel much difference between 60 FPS and anything…
With vsync, a late frame delays input by a whole refresh cycle. When your hardware is only capable of average frame rate similar to your refresh rate, there will be plenty of those. Variable refresh rate is one way to fix this.
Re: Video Gaming Will Take Over
#263Earlier quoted context omitted.
I've experienced the same. Breath of the Wild and Red Dead Redemption 2 are the only recent games that got any notable amount of playtime from me. I still buy many games once they get down to $5-$10. God of War and Spiderman were my most recent purchases since they just got down below $10, who knows if I'll ever actually play those.
The truly big games, in terms of hours played, seems to be online multiplayer. MMORPG, FPS, whatever DOTA is... those are the games where some people start putting in 1000+ hours per year. Problem is close to everyone can enjoy TV and movies, not everyone wants to do eSports.
Re: Video Gaming Will Take Over
#264Earlier quoted context omitted.
I think that the major difference is a lot of games/apps are tailor made to produce dopamine/cause addiction. While a good book _can_ be addicting, it's not inherently stimulating.
Why would a book not be made to produce dopamine? They're written by people trying to make the most engaging and profitable story possible
Re: Video Gaming Will Take Over
#265There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…
I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…
When I was a kid they were simple and clumsy. I hit puberty in the 80s as games started to come into their own and the industry formed a bit of an identity. In my 20's (the 90's) there was this flurry of activity and games started to be a bit cool and not just for kids and geeks.
By my 30's, games had started making a bit of money and the industry got more professional. Now I'm in my 40's and gaming is kind of bloated and complacent and compromised, but still capable of amazing things, much more amazing than 20, 30 or 40 years ago.
Plus gaming is one of our generation's biggest contributions to culture. Really, it's that and hip hop. Everything else is just a sub genre, but those are two sensational contributions, imo.
Re: Video Gaming Will Take Over
#266>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…
This article discusses many of the pain points Google Stadia was supposed to solve, but didn't mention that Stadia has had significant issues since (e.g. input latency, bandwidth consumption) that the positives do not offset.
Re: Video Gaming Will Take Over
#267Earlier quoted context omitted.
Yep, people sink literally thousands of hours in to a single game. Some popular games literally punish you for the time you spend not playing the game or give you daily rewards so that you log in frequently.
The op was specifically talking about minecraft - it has none of those dark patterns, it's just a good game. It's literally virtual building blocks (+ hack and slash combat and crafting and exploration etc). Would you have the same level of derision for kids who sink thousands of hours into playing with lego? Kids have a lot of spare time to kill.
Re: Video Gaming Will Take Over
#268huh? https://en.wikipedia.org/wiki/Otium
Frow wikipedia:
The favorable sense of otium in Ciceronian Latin reflects the Greek term σχολή (skholē, "leisure", a meaning retained in Modern Greek as σχόλη, schólē); "leisure" having a complex history in Greek philosophy before being used in Latin (through Latin the word became the root of many education-related English terms, such as school, scholar and scholastic).
Re: Video Gaming Will Take Over
#269Earlier quoted context omitted.
Maybe it's because they haven't tried any better and so don't know how the constrained controls are limiting their gameplay? I see a lot of this in other fields. People will use a sub-standard workflow and think it's fine until they experience something better and at that point they realise how bad their previous workflow was.
That's probably true, but I think most people don't have desktop computers anymore. Most people buy laptops instead, and they don't use a mouse. Hence, most kids growing up won't really interact with desktop computers and mice anymore, and won't really get to see how different the experience could be. Not unless they happen to be at a friend's house, and that friend has a desktop computer with a mouse.
Re: Video Gaming Will Take Over
#270Earlier quoted context omitted.
> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…
> PUBG and Fortnite are both wildly popular mobile games. I see people playing them on the bus all the time. Incidentally, neither of these are an FPS. Both using (or favouring, in the case of PUBG) third person, over-the-shoulder play. However video game “genres” are kind of a mess. FPS is too broad of a label to be useful. Both CoD and Portal are “FPS” but feature wildly different pace, tone, and requirements on th…