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Playdate – A New Handheld Gaming System

play.date

261–270 of 424 posts

Re: Playdate – A New Handheld Gaming System

#261

Where's the SDK? That's what I'm interested in. I don't wanna be limited to just twelve games. Edit- looks like an SDK exists, it's just not available quite yet: https://play.date/media/

Chatter on Twitter from people at Panic indicates that you program it in Lua. Seems like C might also be an option. There’s definitely going to be an SDK.

Yeah but mac only

Re: Playdate – A New Handheld Gaming System

#262
I appreciate everything Panic has done, and how they pushed apps to a higher UI and innovation level. I probably will get a Playdate.

The first handheld I've owned was a Greenhouse G&W. I do wish to get back the simplicity and joy of games from that area.

I don't like the language of the page though, e.g.

"we hope you can’t wait to unwrap your gift."

A gift which I've paid $149 to you? My understanding of gift is different than that of Panic I assume.

Re: Playdate – A New Handheld Gaming System

#265
post #172

Earlier quoted context omitted.

Do people consider the switch a mobile platform? I mean it sort of is but... It's really a console. Depends how you define mobile, if mobile === carry in your pocket it's not. If mobile === independent from a TV then yes.

In London, it does not appear to be treated like something mobile – but in Tokyo it certainly is. You will see kids – mainly boys – huddle together around Switch screens or playing using the wireless wherever you go in suburban Tokyo.

I've seen one or two people using the Switch on the London Underground. Rare but not non-existent.

Re: Playdate – A New Handheld Gaming System

#266
post #123
post #3

I personally love weird single-purpose hardware. Unfortunately it tends not to do very well commercially. Anybody remember this guy? https://en.wikipedia.org/wiki/WikiReader

When hardware is increasingly becoming just a way to interface with a larger platform (IoT, game console subscription services, etc.), I think there will be a certain nostalgia for more static, tactile and analog hardware. I collect records, own a couple pocket operators, and buy physical books for similar reasons. Single-purpose hardware has identity. It has explicit purpose. If it is well-designed, it has an interf…

After entertaining the idea of getting a smartwatch for years but always feeling unimpressed, I started carrying a dumb casio. There's something great about machines that only do one or two tasks but do it very well. Look at ebook readers. They are not super popular, but they have a solid market.

Re: Playdate – A New Handheld Gaming System

#267

why is every comment saying how cool this thing is?

Surely HN has been taken over by bots. 800+ up-votes for some cheap looking dysfunctional "gaming console" that has no real hardware available yet. And there is nothing exciting or cool about it.

Some days I think the time of HN has passed because of posts like these being up-voted that much.

Re: Playdate – A New Handheld Gaming System

#268

The crank is really interesting. It's such an off the wall choice for a user interface. It will be cool to see how developers take advantage of it.

It's been 60 years, but there is precedent: the R1.

https://scholarship.rice.edu/bitstream/handle/1911/77290/wrc...

Re: Playdate – A New Handheld Gaming System

#270
post #175

Earlier quoted context omitted.

I don't see how it is better than a traditional joystick. And I think it might easily got broken.

It's in addition to a d-pad and two buttons.

well, most modern controller has joysticks in addition to d-pad and buttons too. It doesn't invalidate my point.
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