It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…
If you look at things like the Steam hardware survey, it becomes quickly apparent that the hardcore gamer (e.g. someone who has a high refresh rate display or similar and cares about this) appears likely a very small part of the overall gaming landscape, which is a very broad church now.
I think game streaming will ultimately win out hugely - “ordinary” (for lack of better term) gamers simply don’t care about the technical disadvantages. Huge numbers of console gamers already often add 100ms or more lag via their TV’s slow image processing and don’t even notice or care. I don’t think the average gamer is as latency sensitive as many readers here might be.
Most people are going to see that they can have a high end console/PC-like experience for a fraction of the cost of owning a high end console/PC, for the vast majority that is surely an appealing prospect. Finally, John Carmack himself believes the latency issue can be mitigated well enough for most things - that’s good enough for me ;)
> https://twitter.com/id_aa_carmack/status/1108144741932249088...
My only real concern in all this is the future of video game mods. This is a pretty big thing now and hard to imagine this surviving well in a streaming based future. This would be a loss, creatively and functionally, for some people.