Earlier quoted context omitted.
I don't think you're making it up, it sounds like you had a bad experience, and someone from Motorola biz-dev/m&a was being a jerk, but without knowing how the interaction went, it's not really my place to pass judgement. In a company of 88,000 employees, there's a non-zero probability of getting a bad interviewer. I'm sorry to hear you had that experience. Where I part company is the added interpretation. If I was i…
I agree ideas are a dime a dozen and are not patentable... syncing audio between devices on the same network or separate networks as an idea is not novel. It's all about the steps taken and if they are unique enough to be strong IP, as well you the inventor have access to capital for the patents and the right connections to truly make things happen. Stuff my friends and I are working on to better amidst daily life. A…
I'm not on the Chrome audio team, but I have had experience with Chrome Audio, as I implemented an OpenAL layer for GwtQuake and the web version of Angry Birds for Chrome using it. See https://www.youtube.com/watch?v=F_sbusEUz5w for example PlayN, a cross-platform (Web, Android, iOS, Flash) library I worked on in 20% time, and https://www.youtube.com/watch?v=aW--Wlf9EFs which details some early experiments with image processing, and the porting of Quake to Chrome in 2010.