Earlier quoted context omitted.
True, but one of the points the article makes is that in practice, there's a vast gulf of distance (person-years of C compiler development) between the C code one writes and the resulting assembly code output (and this is ignoring the fact that x86 assembly is, itself a co-evolved abstraction with C-like languages that is basically emulated on modern massively-parallel CPU architectures). In that regard, a case can b…
> In that regard, a case can be made that when you're writing in C, you're writing exactly as close to the bare metal as if you're writing in, say, Go or Haskell. No, you really can't. This is childish black and white thinking. The computational model of C is built on an interface exposed by the hardware. Go and Haskell build many additional abstractions on top of that same model. This article could have had a fruitf…
Haskell, Go, et. al. are understood to have complex runtime machinery atop the x86 instruction set. It's an erroneous belief that C does not (and one that I've seen developers get bitten by repeatedly as they try to manage threaded C code).