Earlier quoted context omitted.
Rust has opt-out safety with 'unsafe' blocks. C++ doesn't even have opt-in safety. You can get fairly close with smart pointers and some other techniques, but 'fairly close' doesn't cut it when you're talking about memory corruption issues.
You can enforce safety by using the strict type system combined with polymorphic memory allocators in C++17, and get quite close to that with C++11. The only thing you cannot exactly prevent is "cast_dammit_cast".
Static analysers and code reviews are not always possible, depending on the target OS and compiler being used, or how the whole project across teams is organized.