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Nintendo re-releases NES as mini console

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Re: Nintendo re-releases NES as mini console

#261
post #226

Earlier quoted context omitted.

> playing on a Wii U misses the entire point of Retro Gaming So does having a TCP/IP stack and a download store :)

You're missing the point. Retrogaming is about creating the familiar feeling of playing the games. A WiiU controller is not the same as a NES controller. HDMI is not the same as CRT + Scanlines. Retro gamers generally play on the original hardware with CRT screens. If they can't do that, they play on emulators with using controller input converters and shaders or scanline generators. Gaming on a WiiU does not recreat…

I absolutely agree that retro gaming is about the "retro" feel, but I don't see how you can have that and have an internet store for legal roms. Would a raspberry Pi with an authentic NES controller + CRT screen connected through composite input fulfill your retro requirements for example?

Re: Nintendo re-releases NES as mini console

#262
post #131

Earlier quoted context omitted.

> I'm guessing ARM running a NES emulator Really surprised people expect it's anything more than one of these but with official licensing. https://en.wikipedia.org/wiki/Nintendo_Entertainment_System_...

I'm leaning towards ARM just because Nintendo already has a huge supply chain and manufacturing complex geared towards this architecture. They're extensively bought into the ARM ecosystem. They already have a NES emulator on ARM (3DS NES Virtual Console). ARM SoCs are so incredibly cheap (look at the low volume RasPI with its HDMI output and now WiFI). The Nintendo hardware engineering teams have extensive ARM experi…

Is millions of units really low volume?!

Raspberry Pi passed 6 million last year.

Re: Nintendo re-releases NES as mini console

#263
post #249

Earlier quoted context omitted.

Shovel Knight is the only game that actually gets down and does CRT emulation correctly is this one: http://www.gamasutra.com/blogs/KylePittman/20150420/241442/C...

That article has a huge misunderstanding when it comes to ghosting. In normal CRT TVs or monitors you could not see the previous frame at all.

The whole frame, no. But due to the persistence of phosphors, any pixel which weren't re-excited in a replacement frame would have some amount of "ghosting" while the phosphors "cool down" from the previous frame. The effect is more pronounced on black backgrounds, and nonexistent on white backgrounds, with other colors being heavily dependent on the contents of previous frames. Higher-quality CRTs also tended to have less persistence (my VT 520, for example, has virtually no visible persistence).

Re: Nintendo re-releases NES as mini console

#264

Earlier quoted context omitted.

Replacing the battery takes a couple minutes. Many of those carts are still running. The number of decent NES games that used battery saving can be counted on your hands, so to call it a LOT of pain might be exaggerating a little.

A "couple of minutes" for a confident, competent solderer, which excludes about 99% of the target market for this thing. (Here's how to do it, if anyone's curious: http://www.retronintendoreviews.com/nes-cartridge-battery-re... ) And while overall most NES games didn't use a battery, many of the most popular ones (many of the ones included in this thing, in fact) do need a working battery. Final Fantasy, both zeldas,…

If Crystalis has a battery-backed save system it's news to me. And I've beaten the game on the original hardware.

Re: Nintendo re-releases NES as mini console

#266
post #264

Earlier quoted context omitted.

A "couple of minutes" for a confident, competent solderer, which excludes about 99% of the target market for this thing. (Here's how to do it, if anyone's curious: http://www.retronintendoreviews.com/nes-cartridge-battery-re... ) And while overall most NES games didn't use a battery, many of the most popular ones (many of the ones included in this thing, in fact) do need a working battery. Final Fantasy, both zeldas,…

If Crystalis has a battery-backed save system it's news to me. And I've beaten the game on the original hardware.

Crystalis absolutely has a save/continue system. You can see some guy demonstrating the save system in crystalis in this video, complete with save functionality: https://m.youtube.com/watch?v=73za3LHWzwk

Are you thinking of some other game?

Re: Nintendo re-releases NES as mini console

#267

Earlier quoted context omitted.

You're missing the point. Retrogaming is about creating the familiar feeling of playing the games. A WiiU controller is not the same as a NES controller. HDMI is not the same as CRT + Scanlines. Retro gamers generally play on the original hardware with CRT screens. If they can't do that, they play on emulators with using controller input converters and shaders or scanline generators. Gaming on a WiiU does not recreat…

I absolutely agree that retro gaming is about the "retro" feel, but I don't see how you can have that and have an internet store for legal roms. Would a raspberry Pi with an authentic NES controller + CRT screen connected through composite input fulfill your retro requirements for example?

No, the Raspberry Pi doesn't support RGB without additional external components that introduce lag.

Re: Nintendo re-releases NES as mini console

#268
post #264

Earlier quoted context omitted.

If Crystalis has a battery-backed save system it's news to me. And I've beaten the game on the original hardware.

Crystalis absolutely has a save/continue system. You can see some guy demonstrating the save system in crystalis in this video, complete with save functionality: https://m.youtube.com/watch?v=73za3LHWzwk Are you thinking of some other game?

Incredible. I owned the game for years, played it a lot, beat it once, and never noticed a way to save, so I assumed you couldn't. I even had the manual!
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