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Facebook acquires Oculus VR

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Re: Facebook acquires Oculus VR

#252
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

I'm thrilled. This is a brilliant move designed to bring world-shattering high-quality VR to the entire planet.

Consider:

Facebook has one of the largest user bases on the planet. Facebook has vast amounts of capital. Facebook has just demonstrated how important they believe VR to be.

With Facebook's users, money, and engineering talent, VR is about to arrive earlier, faster, and better than anyone could imagine.

I plan on buying Facebook stock immediately.

Re: Facebook acquires Oculus VR

#253

I just finished reading "Masters of Doom" last night. The book is about id software, the company that made Wolfenstein 3D, Doom, and Quake and that pioneered 3D gaming. The book primarily follows John Carmack and John Romero, two of the founders of id. Carmack was responsible for developing almost all of the 3D engine code. After finishing Quake, (what I believe to be) the first fully 3D PC game, Carmack wanted to wo…

This is the first thing I've read about it that makes sense. Thanks very much for sharing it.

Re: Facebook acquires Oculus VR

#254
post #161

Earlier quoted context omitted.

He's in the lucky position of being able to pick pretty much any project he wants to work on and be accepted. From what I know about him, the thing he really cares about is pushing the tech forward, and as long as Oculus VR can do that, he'll stay on board. If he gets too stifled there, he'll probably jump ship over to another VR project. I sincerely hope this is a good thing for Oculus, but it could definitely go ba…

A virtual reality game console deeply integrated with facebook? What could go wrong there?

How about a Snow Crash-style Metaverse?

Re: Facebook acquires Oculus VR

#255
post #6

The reason why people haven't commented yet because we can't find the words. I have no immediate idea what can FB do with Oculus VR, even if I read Zuck's comments.

Facebook knows that Facebook.com is toping off. It wants to spread its reach. I really don't think there will be any crossover between Oculus and Facebook, just like there isen't any crossover between Windows and XBox.

There isn't a crossover today. There will be, if/when Oculus-like devices replace television viewing, and other shared vicarious experiences.

Re: Facebook acquires Oculus VR

#256
I don't want a "general-purpose VR headset". There are already many devices described that way (that work well enough for that purpose.) I wanted something built exclusively for the extreme requirements of gaming, and I feel this acquisition is going to distract the Oculus team from that. Facebook has no experience whatsoever in that domain, and the only way I see Oculus benefiting from this is the huge cash reserves they'll have access to once acquired. Truth be told, I was really hoping they'd get acquired by Valve - that'd strengthen their existing partnership (which I'm sure will cease to exist post acquisition), give them a good team to work with wrt. videogames and VR in general, and put them in an environment where their core focus is the same as that of their parent company. In this case, if the "experiment" fails, Facebook will almost certainly dump the project. Every time someone says "... we're going to make X a platform" before they actually have X, a kitten dies somewhere. There are still technical issues with the Oculus headset, and I'm afraid Facebook's "platform" focus is going to draw attention away from that. In short, I don't see this working. If fact, if Oculus fails, it might set the entire VR industry back several years. Luckily, we still have some hope in the form of Valve.

What a waste. I hate Facebook for doing this. And I'm not too happy with Oculus for accepting this either.

Re: Facebook acquires Oculus VR

#257
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

I am shattered right now. I was so happy for Oculus VR, I wanted it to become big, I wanted it to become something truly special. And now this happens. I'm horrified and speechless. This is the day I stop cheering for Oculus VR and get behind Sony's Morpheus: http://www.cnn.com/2014/03/19/tech/gaming-gadgets/sony-morph... Notch on this deal: "We were in talks about maybe bringing a version of Minecraft to Oculus. I j…

I really doubt anything would change. Look beyond the brand-name of Facebook, or the current social-network connotations.

I doubt someone smart enough to build a company like Oculus VR would've forgotten to plan how to run inside Facebook and continue delivering the vision of VR.

After all, aren't we all here to support the vision of mainstream VR, and not just one company?

Re: Facebook acquires Oculus VR

#259

I have no idea why Oculus would sell at this point. It feels to me like this is just the beginning of their story and of this technology. Did they just get scared about Sony's Project Morpheus and decide to get out early?

2 scenarios:

If all they care about it money (doubtful), they just locked down a vast amount of money in 2 years time vs the long hard fight in the marketplace against several serious competitors (Sony etc). A bird in the hand is worth more than in the bush.

If they care about the technology, and bringing their vision to reality, then they now have Facebook's resources to make their dream come true, which is important given the size of their competitors' budgets.

Re: Facebook acquires Oculus VR

#260
post #48

Damn! I don't like this. I had hoped they jump in bed with valve. Yes, I just really dislike facebook, so I hate to see them aquiring something i was really excited about. Also from the article: > After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor fa…

Maybe this will push Valve to reconsider turning their internal VR headset into a consumer product.
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