Earlier quoted context omitted.
No doubt. Doesn't mean you have to implement it badly though.
Agreed! But having worked at a company similar to EA, I know the developer may have wanted to implement certain things a certain way, but may not have been able to due to corporate mandates. For example, they may have wanted to deploy using AWS, but their CTO demanded they use the in-house infrastructure he has been working on. Obviously just speculation, but things like this happen all the time at large companies wh…
Amazon stops selling Sim City V over game issues
251–260 of 452 posts
Re: Amazon stops selling Sim City V over game issues
#252When a game requires an internet connection to work we call it DRM and slam it. When a text editor or spreadsheet requires an internet connection to run we call it innovation.
Re: Amazon stops selling Sim City V over game issues
#253Earlier quoted context omitted.
Is the auth space something a startup could occupy? "Easy DRM/Auth for games that doesn't suck?"
All DRM is eventually bypassed, why do game studios even bother?
They're not stupid, they know it's getting cracked. It's just a play for more time.
Re: Amazon stops selling Sim City V over game issues
#254Earlier quoted context omitted.
It is incredibly likely they were forbidden by management from answering those questions.
Kind of defeats the purpose of doing an AMA if you're not allowed to answer any of the interesting questions. I sympathise if that was the case, but people should remember what the second 'A' stands for.
Now if it was "Answer Me Everything"...
Re: Amazon stops selling Sim City V over game issues
#255Earlier quoted context omitted.
It is incredibly likely they were forbidden by management from answering those questions.
Kind of defeats the purpose of doing an AMA if you're not allowed to answer any of the interesting questions. I sympathise if that was the case, but people should remember what the second 'A' stands for.
Re: Amazon stops selling Sim City V over game issues
#256Earlier quoted context omitted.
No, its not that simple. Isn't this just a technical error (bug) that is a game dev's (or infrastructure engineer's) responsibility? Isn't mandating the constant involvement of otherwise unnecessary tech that is known to be error prone and unreliable just the result of a poorly thought out buisness requirement? No, its not that simple either. Because they probably did think it out, knew they were choosing the riskier…
Also known as the Diablo III strategy.
Of course for all we know Sim City will turn out to have that kind if BS too.
Re: Amazon stops selling Sim City V over game issues
#257Earlier quoted context omitted.
This is not a web site, it's a game. It is marketed and sold as a game. It isn't even being marketed/sold as an MMO. For the most part, people think this is a single player experience with some multiplayer interactions. I haven't seen the retail packaging, but does it even state an internet connection is required? And if so, is it prominent? EDIT: According to the shot on Amazon[1], it does at least state that a "per…
So your argument is really that DRM is ok as long as the user knows about it in advance?
Re: Amazon stops selling Sim City V over game issues
#258Earlier quoted context omitted.
The only thing bad about SimCity 4 was the performance was less than stellar. Other than that, 3000 and 4 were just as good as 2000.
A decent size SC4 city can bring today's hardware to its knees, and the game is 10 years old.
Re: Amazon stops selling Sim City V over game issues
#259Earlier quoted context omitted.
I've seen pirated copies of (single-player only) BF3. What about the DRM is so different between that and Sim City?
I believe BF3 used internet connectivity only for DRM which means it's easy to carve out. SimCity actually computes the game mechanics on their cloud servers.
Re: Amazon stops selling Sim City V over game issues
#260Earlier quoted context omitted.
You're saying that the client PCs are so weak, yet EA can offload it into the cloud for cheap? How exactly does that work? My 3-year-old ultralight laptop has as much CPU as an EC2 M1 large. I find it hard to believe the game is so complicated a laptop will struggle, but EA can efficiently load it onto servers? That sounds pretty hard to believe. Even if the target player is using a crappy Netbook, you're talking abo…
This is an over-simplification of the performance demands of the game. Keep in mind that there are many levels of computation involved in the simulation, from rendering loads to inter-agent complexity, to city management (i.e. taxes). It all adds up, and the graphics needs alone are the limiter in most games. But beyond the "feather that broke the camel's back" rationale for offloading compute, keep in mind that ther…
As far as the multiplayer, I don't think anyone has a problem needing servers for multiplayer.
All I'm saying is that the suggestion that computations need to be done online to save local CPU, even on a singleplayer game, is obviously ridiculous.