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Turtle WoW classic server announces shutdown after Blizzard wins injunction

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Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#251
post #226

It's important to understand it's not just the Turtle WoW people who violated Blizzard's copyrights, it's also anyone who played on Turtle WoW. They don't have licenses to use the clients, and downloading and running those clients is in violation of Blizzard's copyrights. I wonder if Blizzard got a customer list from Turtle WoW as a result of the settlement. At the least, they could permanently ban any WoW player who…

I don't really get this logic. Why would they want to permanently ban someone paying them money because they also played on TurtleWoW? Isn't the entire argument they're making that TurtleWoW could be hurting their own sales? And given that Blizzard doesn't still distribute their old clients anymore from what I understand, how would you prove that people running the old clients ever even saw the licensing agreement? P…

Why would they ban people who violate other terms of the EULA? And yet they do.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#252
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

> Blizzard is right to protect their IP No, it's inevitable. There's nothing positive about using the law to crush competition.

At the end of the day, copyright is a government-enforced monopoly. Crushing competition is literally the point.

Cases like this though make a good argument for copyright reform in my opinion. Video games probably don't need as long a copyright term as, say, books, and mods should legally protected (and copyrightable in their own right) as long as they don't function without a legal copy of the original game/program they're modifying.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#255
post #225

Earlier quoted context omitted.

I was hoping to try out Turtle last summer but didn't get around to it. And had looked into Azerothcore. I hope turtle open sources (if they haven't already and they are allowed to). I do think part of the problem is payment to cover dev time is actually profit. I profit from work, although they are just paying me for my time really.

I hope turtle open sources Have private servers shared their work at all? I have a feeling that everyone is redoing everyone's work and keep it private out of rivalry.

I was involved in another mmo's private server scene- what happened there was the source code for servers would get released after a server is taken down (whether by DMCA, or just pure infighting), then people build on top of that, then repeat. I would say a vast majority of the source code is not released to the public.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#256

Earlier quoted context omitted.

> Blizzard is right to protect their IP. They should have just taken their binaries, trained on the outputs (frames may be) run a few simulations games, and produced WoW-GPT. Blizzard would be working out to acquihire them for millions. Wrong move Turtle WoW.

You're naive thinking that Blizzard wants to make something new and creative. They're just milking current players and they even let people to bot and RMT. Without banning anybody.

[deleted]

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#257
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

> Blizzard is right to protect their IP No, it's inevitable. There's nothing positive about using the law to crush competition.

Infantile take. Here's a positive: creates incentive for people who want to compete to actually make something new.

If we could just freely clone generational hit games and make millions off them, only idiots would make new games.

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#258

Earlier quoted context omitted.

> Blizzard is right to protect their IP No, it's inevitable. There's nothing positive about using the law to crush competition.

Turtle WOW is not a competition to the blizzard's in my point of view. I played on Turtle WOW from time to time with my kids, like once a month, because this is the amount of time I have. I won't buy 4 subscriptions and pay them monthly, because there is no point of paying 63$ a month for one-a-month session. So obviously I am not interested in it. Also the new gameplay that is really crippled by a lot of un-skippabl…

copium argument

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#259

Earlier quoted context omitted.

> Blizzard is right to protect their IP No, it's inevitable. There's nothing positive about using the law to crush competition.

Competition? From top to bottom, they stole IP for the purpose of selling it. If there was zero content in common and with no overlap in quests, locations, etc, then a fair use argument might make some sense. Instead, they chose to set up shop next to Barnes and Noble and offer to sell photocopied books that they go next door and steal, then call it competition.

> they stole IP for the purpose of selling it.

The concept of IP is simply nonsensical to me, let alone the clear category error of trying to apply theft to it. Blizzard was deprived of nothing. Who cares?

Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction

#260
post #29

I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…

Thanks Claude
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