Earlier quoted context omitted.
Sadly it doesn't actually look like gpui-ce has any activity, the maintainer merged one pull request (literally, #1) and then stopped. They should've just added more community maintainers to the GPUI repo directly rather than having a fork.
Yeah, why fork and create confusion if you don't plan to do anything with it?
Zed editor switching graphics lib from blade to wgpu
251–260 of 321 posts
Re: Zed editor switching graphics lib from blade to wgpu
#252Zed also stopped GPUI (their GPU accelerated Rust UI framework) development for now, sadly. > Hey y'all, GPUI develoment is getting some major brakes put on it. We gotta focus on some business relevant work in 2026, and so I'm going to be pushing off anything that isn't directly related to Zed's use case from now on. However, Nate, former employee #1 at Zed, has started a little side repo that people can keep iterati…
I started the gpui-ce fork but I'm becoming somewhat more interested in a fresh framework that is more aligned with the rust ecosystem in general - using crates like glam/glamour, parley, palette, etc Lots of gpui was built with build Zed/a text editor in mind directly, and as folks have mentioned here, it is hard for Zed Industries to justify work on gpui that is purely for the community. Nathan is usually pretty pr…
How was it like working at Zed? Any reason for leaving?
Re: Zed editor switching graphics lib from blade to wgpu
#253Earlier quoted context omitted.
Does this mean they’re struggling financially? Yet more disruption caused by coding agents, I’m sure. We saw it quite visibly with Tailwind, now I can see if code editors are maybe struggling too, especially something like Zed which was probably still used mostly by early adopter type People, who have early adopted TUI coding agents instead. I only use cursor and zed to browse code now.
Ironic, because AI Agent integration is their business model.
Re: Zed editor switching graphics lib from blade to wgpu
#254Zed also stopped GPUI (their GPU accelerated Rust UI framework) development for now, sadly. > Hey y'all, GPUI develoment is getting some major brakes put on it. We gotta focus on some business relevant work in 2026, and so I'm going to be pushing off anything that isn't directly related to Zed's use case from now on. However, Nate, former employee #1 at Zed, has started a little side repo that people can keep iterati…
> We gotta focus on some business relevant work in 2026 Remember that post announcing the millions of VC capital they raised? This is the result
Re: Zed editor switching graphics lib from blade to wgpu
#255Earlier quoted context omitted.
Using mainstream libraries instead of reinventing the wheel would have been a good decision with or without VC money. I like Zed but it's still my secondary editor because it's missing usability features that I value in other editors. I think we all benefit if they focus their attention on the parts of Zed that differentiate it rather than writing new frameworks and libraries.
Isn’t the thing that differentiates zed actually largely its performance? Using electron or GTK or whatever would not differentiate it in this way.
You say that like they're in the same category, but one is an embedded Chromium and the other a native windowing toolkit.
Re: Zed editor switching graphics lib from blade to wgpu
#256In 2020, I started working on a (C++) game engine. Since the only decent open-source UI option was Dear ImGui (which was obviously a bad choice for consumer-facing UIs), I ended up rolling my own retained-mode UI library on top of SDL. Now, it's fully-featured enough that I rarely have to touch it. There's even a major company using it for embedded products. I don't get why every language's community doesn't just do…
How's the accessibility?
Re: Zed editor switching graphics lib from blade to wgpu
#257The Zed editor seems kind of silly to me. I would rather my editor works in many possible environments maybe even one that only has a tty interface. What advantages are people finding with this editor other then high fidelity scrolling.
Re: Zed editor switching graphics lib from blade to wgpu
#258Earlier quoted context omitted.
Yes: https://zed.dev/docs/ai/edit-prediction
Thanks. Have you used cursor or copilot (recently, tab completion has gotten better)? I'm curious how this compares in actual performance. Last time I used Zed, this was a showstopper as the completions were much worse (though if I configure it to use copilot as my source, I guess it should perform the same as VsCode?).
Re: Zed editor switching graphics lib from blade to wgpu
#259Re: Zed editor switching graphics lib from blade to wgpu
#260Earlier quoted context omitted.
I don't get the question. albeit in vim I use just the navigation things and selectors and s/../.. to replace stuff I am probably using something like 1% of it's power.
I'm asking how to move a function, or class to a different module (including its methods, imports throughout the project etc), as an example of IDE-101 stuff I can't figure out how to do in Zed, and makes me think Zed might [i]not[/i] be a replacement.
Or you could always use an actual IDE, but those are usually more language specific.