I will build one with Starcraft 2 SCV[1] for opencode. 1 - https://starcraft.fandom.com/wiki/SCV_(StarCraft_II)
Warcraft III Peon Voice Notifications for Claude Code
251–260 of 311 posts
Re: Warcraft III Peon Voice Notifications for Claude Code
#252Earlier quoted context omitted.
it's fun but PLEASE watch out for malicious code/supply chain attacks from random vibe-coded .sh scripts: downloads other scripts (peon.sh, uninstall.sh) and executes them or places them where they will be executed later edits your ~/.bashrc and ~/.zshrc files to add aliases and tab completion parses a remote JSON file to get filenames ($sfile) and then does: curl ... -o "$INSTALL_DIR/packs/$pack/sounds/$sfile"
Lol, yea, the scripts are beyond sketchy. This is the new vector, a cool idea masking itself as "fun" (which it is actually fun). People not understanding or vibing may not understand what they're installing. Even if this author isn't malicious, you cannot assume that will always be the case.
Re: Warcraft III Peon Voice Notifications for Claude Code
#253Reminded me of Warcraft (the first), where, if you kept clicking on the same unit they would respond in more annoyed ways. The best IMHO was the human soldier[1], which would end with "Why do you keep touching me?". First game that I knew of which had such fun details like that. [1]: https://www.youtube.com/watch?v=jaZyZZtwdzQ
Re: Warcraft III Peon Voice Notifications for Claude Code
#254Reminded me of Warcraft (the first), where, if you kept clicking on the same unit they would respond in more annoyed ways. The best IMHO was the human soldier[1], which would end with "Why do you keep touching me?". First game that I knew of which had such fun details like that. [1]: https://www.youtube.com/watch?v=jaZyZZtwdzQ
Re: Warcraft III Peon Voice Notifications for Claude Code
#255Earlier quoted context omitted.
Lol, yea, the scripts are beyond sketchy. This is the new vector, a cool idea masking itself as "fun" (which it is actually fun). People not understanding or vibing may not understand what they're installing. Even if this author isn't malicious, you cannot assume that will always be the case.
I don't think using something fun as an attack vector is anything new at all. It's an easy way to have someone let their guard down because you want to play around and aren't thinking how something silly could actually be out to get you.
Re: Warcraft III Peon Voice Notifications for Claude Code
#256Re: Warcraft III Peon Voice Notifications for Claude Code
#257Re: Warcraft III Peon Voice Notifications for Claude Code
#258Re: Warcraft III Peon Voice Notifications for Claude Code
#259I really leaned into coding with agents last year, and after some time, it became evident to me that the vision now being pushed -- the "software factory" -- is where things will eventually end up. Building off that understanding, I began thinking about what interfaces would be necessary and useful for managing code and technology at that scale.
I keep coming back to the idea of a video game-like interface for managing all these agents and fleets of agents. Many of the information affordances in video games are reusable in other scenarios. So even though on the surface this project is 'just' a silly and fun enhancement, I think it’s actually a pretty serious contribution as well.
Re: Warcraft III Peon Voice Notifications for Claude Code
#260Reminded me of Warcraft (the first), where, if you kept clicking on the same unit they would respond in more annoyed ways. The best IMHO was the human soldier[1], which would end with "Why do you keep touching me?". First game that I knew of which had such fun details like that. [1]: https://www.youtube.com/watch?v=jaZyZZtwdzQ