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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

251–260 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#251
post #195
post #90

Earlier quoted context omitted.

It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.

At a certain point you have to let adults be adults and make adult mistakes.

Tried that. Didn’t go great.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#252
post #116
post #7

Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…

How do you manage the laptop + mouse?

13" Macbook Air, I rarely use a mouse to begin with. Trans-Pacific flights usually have a few extra inches of legroom compared to domestic flights, so it's not that cramped even in economy (and obviously a non-issue in premium economy or business).

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#254
I'm old enough to have played Civ I when I was a child, but have not played since then. So, why didn't this project choose to create a Civ 7 or Civ 6 play-alike, nor a Civ 1 play-alike, but rather Civ 3? What's special about it?

More generally - if someone remind us of the major differences between the different versions of Civilization, in a nutshell, we would be in your debt.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#255
post #90
post #77

Earlier quoted context omitted.

You shouldn't need the company's permission to run whatever you want on your machine.

It's not an issue of permission, it's an issue of trying to make a computer that's safe for grandma to use. Criminals can and will convince grandma to navigate a byzantine labyrinth of prompts and technical measures in order to drain her bank account. That's the threat model we're dealing with here.

>make a computer that's safe for grandma to use

People also forget that it makes it safe for people who aren't grandmas. The reason why you think it's just grandmas is because, for you to get a virus or your computer hacked now, it requires so many user gaffes for something like that to happen. In addition, it almost always involves typing in or telling someone your password when you shouldn’t. In the early 2000s, I still remember there was some ad affiliate for the cyanide and happiness webcomic website that, if you let it's ad load, instantly infected your computer with adware just from visiting the site. That’s unheard of now because of increasingly protective/restrictive policies set by technology companies. It’s one of those situations where if a system is working correctly, you won’t even know it’s working at all.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#256

Earlier quoted context omitted.

I would wager all of those are distributing malware.

I would take that wager. I highly doubt Apple’s revocation team has a 0% false positive rate.

I agree, but I think a better wager (and what GP probably meant) would be that all of these developers had their certificates revoked because Apple thought they were distributing malware. That's what the system is for.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#257

Earlier quoted context omitted.

Vista gets maligned but UAC is a good feature to have around, and Vista introduced it.

My first thought was "But back then those prompts were constant, making them almost useless", though maybe that did actually help by making software vendors rely less on admin rights?

It was a big mess, because users didn’t expect it, developers wanted users to just have everything run as admin, and the UAC user experience wasn’t polished yet. But that’s what you expect from new security features being introduced.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#258

Earlier quoted context omitted.

Emulating mac or using mac SDKs on non apple devices is against apple's bullshit license though.

BS needs to be countered with rejection.

Best way to reject it is to ignore macOS.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#259

Earlier quoted context omitted.

Yikes. Why anyone would willingly develop for Apple platforms is beyond me. But then I also don't understand why some some people like using the crap^WmacOS. To each their own I guess. Hardware does look nice though, too bad about their software.

Well, mainly because it's a better unix than Linux for the desktop, and I'd rather pull my eyes out of their sockets with a rusty screwdriver than use Windows. Other than developing my own (without using any other OS...) which is a ... significant ... task, there's not much other option. YMMV.

It was a better linux for the desktop back during the snow leopard day but it's slowly gotten worse at the same time that linux became better. Now the only advantages they have is the hardware. The os is buggy doesn't respect apple's own human interface guidelines and is increasingly locked down. Gone are the days of simbl extensions, customizability and a clean nice coherent stable os with few bugs.
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