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Size of Life

neal.fun

251–260 of 286 posts

Re: Size of Life

#253
post #233

Earlier quoted context omitted.

I love Neal's work so much. He's constantly making some of the coolest stuff on the web. I'm utterly delighted every time I see his domain on the front page of HN. I hope he never stops making these art pieces - everything he creates brings joy, regardless of whether it's educational or funny or whimsical. I'm in awe of his creative output, his manner of communication, and his ability to steal hours of our time playi…

> (even assuming we know we're just talking about earth) This is a nitpick, but life on other planets wouldn't be called “animals”. Animal is a clade defined by common ancestry. The only way you could have an extraterrestrial animal is for it to have evolved on Earth and then migrated somehow, and I think we can fairly confidently rule that out.

Nitpic nitpic. I bet if we find animal like life on other planets people will call them animals. Langage use isn't that pedantic.

Re: Size of Life

#255
Hi all! I’m Aleix Ramon, the music composer of the soundtrack.

Since some of you asked, here’s the soundtrack on Bandcamp: https://aleixramon.bandcamp.com/album/size-of-life-original-...

There you can download it in high quality, and it’s a pay-what-you-want: you can get it for free if you want, or pay what you feel like and support me. Either way, I’m happy that you enjoy it!

The music should also be on Spotify, Apple Music, and most music streaming services within the next 24h.

A bit about the process of scoring Size of Life:

I’ve worked with Neal before on a couple of his other games, including Absurd Trolley Problems, so we were used to working together (and with his producer—you’re awesome, Liz!). When Neal told me about Size of Life, we had an inspiring conversation about how the music could make the players feel.

The core idea was that it should enhance that feeling of wondrous discovery, but subtly, without taking the attention away from the beautiful illustrations.

I also thought it should reflect the organisms' increasing size—as some of you pointed out, the music grows with them. I think of it as a single instrument that builds upon itself, like the cells in an increasingly complex organism. So I composed 12 layers that loop indefinitely—as you progress, each layer is added, and as you go back, they’re subtracted. The effect is most clear if you get to the end and then return to the smaller organisms!

Since the game has an encyclopedia vibe to it, I proposed to go with a string instrument to give it a subtle “Enlightenment-era” and “cultural” feel. I was suspecting the cello could be a good instrument because of its range and expressivity.

Coincidentally, the next week I met the cellist Iratxe Ibaibarriaga at a game conference in Barcelona, where I’m based, and she immediately became the ideal person for it. She’s done a wonderful job bringing a ton of expressivity to the playing, and it’s been a delight to work with her.

I got very excited when Neal told me he was making an educational game—I come from a family of school teachers. I’ve been scoring games for over 10 years, but this is the first educational game I’ve scored.

In a way, now the circle feels complete!

(if anyone wants to reach out, feel free to do so! You can find me and all my stuff here: https://www.aleixramon.com/ )

Re: Size of Life

#256
I would like to play an open world game (like Minecraft) where 1 in-game meter equals 1 micrometer in the real world. That way, one could get a feeling about the scale of things.

Re: Size of Life

#258
post #242
post #139

Earlier quoted context omitted.

He was also responsible for one of the worst web pages ever created: https://neal.fun/stimulation-clicker/ (It's utterly brilliant but monstrous.)

Thabk god the page crashed after 15m

If it doesn't crash there is actually an ending

Re: Size of Life

#260
Great visualization! It would have been nice to zoom out to a view of the world from space at the end, since this is really the max size of life as we know it (n=1 so far).
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