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Rockstar employee shares account of the company's union-busting efforts

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Re: Rockstar employee shares account of the company's union-busting efforts

#251
post #125

Earlier quoted context omitted.

> And no, consumers have never really cared in the gaming space. They won't do anything differently because of this. Consumers almost never care outside of isolated causes du jour or when it directly affects someone they know. Look at all the self-proclaimed socialists and progressives walking around with iPhones manufactured by Foxconn, a company known for treating its employees so badly there were inquiries into th…

Yeah, I wanted to say that but figured someone would make a big stink about it. It's the truth though. It doesn't matter if the product was produced as a result of slave labor, union-busting, corporate government coups, extensive pollution, monopolistic behavior, manipulation either of or from the government, theft of natural resources, etc. People just go 'la la la I can't hear you' and buy whatever they want. And t…

> To really dig into the actions of even a single company could take months of careful research.

That's a really good point. With the way modern supply chains work, it may not even be possible to really know if you're buying something that was ethically produced or not.

Re: Rockstar employee shares account of the company's union-busting efforts

#252

Earlier quoted context omitted.

If you were a dev selling a game years ago when physical distribution was the only method, you'd likely end up with a lot less than 70% after both the publisher and retailer take their cut. https://www.latimes.com/archives/blogs/company-town-blog/sto...

The difference is that the company had to risk manufacturing cartridges, distributing them, etc. If the game didn't sell, you ended up with lots of money lost. Steam is much much easier for Valve. I am not saying it has a value, but 30% seems a lot. Of course, in the end that 30% we end up paying it ourselves.

No, when you asked Nintendo to manufacture you a run of cartridges, you paid for them whether they sold or not. You took that risk. Nintendo took zero risks per game, they took the risk in the physical hardware. Legacy game distribution also never took the risk. Retailers were able to return unsold inventory. There were court cases about this when companies tried to go around Nintendo's cartridge building services to save money. Those companies largely won their court cases, so then we made the DMCA to say "No, get fucked"

The up front risk you take on Steam is $100. It still ends up being a meaningful risk because the numbers show almost nobody makes that back, because developers are so interested in selling their game on steam that the market is outright supersaturated.

>Of course, in the end that 30% we end up paying it ourselves.

I used to buy video games at walmart. Unlike games I bought at walmart, Valve has done things that retroactively add value to games I bought decades ago, like remote play together, adding internet multiplayer to games that never even thought about it, and a controller system that allows pretty much anything you can think of. Games that had zero controller support for a decade just do now, no extra download, and the required configuration is often the single button press to select whatever configuration someone else made. Valve created an entirely new software platform for games that makes it so even games that are utterly broken on modern systems can work again, and it's just built in. If I buy a game today, I'm pretty confident I can play it in 20 years. An actual system for sharing digital games with other accounts, with large caveats.

Refunds, despite Valve only offering them because it's the law in several countries and they were losing court cases, are not a thing for physical game purchases here in the US. Once you take off the shrink wrap, you are fucked.

Steam has built in support for Beta branches and old game versions that the game dev can enable. Steam has built in support for DLC, and market systems for trading and selling digital "goods", not that I really think that's a good thing but some people seem to. Steam has fully built in support for cloud saves.

Steam has a fully integrated "friends" system, and that system is convenient for the end user and includes features like screen sharing and voice chat and gifting people games.

Steam offers fully integrated mod management for at least a large subset of all possible mods for any game.

Like I cannot stress enough how even if video games were 30% more expensive in steam (they aren't, devs distributing through steam are making a larger portion of the profit than they used to), retroactively adding functionality to games I bought a decade ago and producing a system that makes it very likely I can play these same games in 20 years is so worth it. Everything else is just a bonus. Their hardware also shows great value per dollar, so the "They are overcharging" narrative just doesn't track.

Meanwhile, steam avoids problems that plague other digital storefronts. Easy returns (again, forced on them), their launcher mostly respects my resources and doesn't destroy my computer every time there's an update, the way Valve negotiates terms they have a much better setup: Even if a publisher or developer pulls their game, as long as you bought it before then you can always install it and play it. Transformers Devastation was pulled from the store years ago and cannot be purchased by anyone I think anywhere, but I can still download and play it on a new machine because that's the contract Valve got Activision to sign. The game literally doesn't have a store page anymore.

Fuck Valve's child gambling profits and invention of loot boxes, but their distribution business is unambiguously the most respectful of the consumer and developer. Only GOG with their work towards preservation and lack of DRM comes close.

I own 4000 games on steam. That's about 3900 more than I would have ever bought in a world without Steam. Their wishlist system is a direct driver of sales that wouldn't happen otherwise. When the Epic Store launched, it didn't even have a damn shopping cart.

Re: Rockstar employee shares account of the company's union-busting efforts

#253

I would encourage anyone in tech that is interested in forming a union at their workplace to sign up for CWA's CODE (Campaign to Organize Digital Employees) training: https://code-cwa.org/ CWA is a big, traditional, national union (think phone company employees, health care workers, flight attendants) that has voted to set aside a portion of their dues to help organize us, their fellow workers in the tech sector, whi…

Are you aware of any resources for how to combat colleagues aiming to start a union? I am personally opposed to being part of a union.

[deleted]

Re: Rockstar employee shares account of the company's union-busting efforts

#254

Earlier quoted context omitted.

That’s not a Union thing, that’s a system thing. Anyone fiercely on either extreme of the spectrum is missing the forest for the trees and proudly waving their willful ignorance of the dynamics of power. In an ideal scenario, Unions and Shareholders would cooperate to achieve suitable outcomes for both parties; in reality, the amount of power needed to even get a Union off the ground and keep it sustained against the…

Those power dynamics are part of the human psyche. The will persist and be present under any alternative you care to impose.

I'd strongly disagree, as there are examples of societies that don't exhibit these traits. See the Kogi from Colombia for example. A necessity environmental condition seems to be that social groups size stays within certain limits (around 120 as I remember).

Re: Rockstar employee shares account of the company's union-busting efforts

#255

I would encourage anyone in tech that is interested in forming a union at their workplace to sign up for CWA's CODE (Campaign to Organize Digital Employees) training: https://code-cwa.org/ CWA is a big, traditional, national union (think phone company employees, health care workers, flight attendants) that has voted to set aside a portion of their dues to help organize us, their fellow workers in the tech sector, whi…

Are you aware of any resources for how to combat colleagues aiming to start a union? I am personally opposed to being part of a union.

Support for unions in the US is at record highs, so pick carefully where you work I suppose or work as a consultant with no labor protections.

https://www.marketplace.org/2023/01/03/gen-z-is-the-most-pro...

https://thehill.com/business/4854173-union-approval-surges-p...

https://news.gallup.com/poll/12751/labor-unions.aspx

https://news.gallup.com/poll/510281/unions-strengthening.asp...

Re: Rockstar employee shares account of the company's union-busting efforts

#256

I love GTA/Red Dead but Rockstar really is just another monopoly (in terms of creativity) at this stage. More mid sized studios, like Rockstar when it started/midway, would be better. Also the narrative and dialogue is ever so slightly overated in Rockstar games because the competition is quite nerdy/square in that department as are most of the audience. The ending of Red Dead II was actually quite trite, especially…

“Monopoly” has a particular meaning. Would you describe how Rockstar is one? Or is even one of a small list of “big dogs” / defacto choices in a specific industry?

[deleted]

Re: Rockstar employee shares account of the company's union-busting efforts

#257
post #62

Earlier quoted context omitted.

I'm happier to pay Valve's 30% than Apple's. With Valve you could always switch to Itch or something if you didn't want to pay, but with Apple you have no alternative. Valve gives you access to a huge player base and lots of useful marketing tools and such.

> Valve gives you access to a huge player base and lots of useful marketing tools and such. So does Apple. Despite this, they are both engaged in rent-seeking ( https://en.wikipedia.org/wiki/Rent-seeking ), which has a harmful effect on everyone but them. Imagine if roads weren't public, but were built by a single private company. You have a business that moves goods by truck. You can use the private company's roads,…

Except in this example, there is nothing preventing other companies from building new roads. And in fact other companies have attempted to build new roads, competing by lowering the 30% fee to 10%, and even paying trucking companies to start using their roads. Except their roads are so poorly maintained that trucking companies choose to continue using the existing roads despite the higher fee. Also EA made some roads that went directly into the ocean for some reason.

This doesn't match with the definition of rent-seeking at all, as described in your wikipedia link:

> Rent-seeking is the act of growing one's existing wealth by manipulating public policy or economic conditions without creating new wealth.

To my knowledge, Valve has not manipulated public policy or economic conditions to maintain Steam's dominance. Steam hasn't pushed for legislation to prevent competitors, it hasn't prevented developers from selling their games on other platforms, and it doesn't even prevent you from installing non-Steam games on Valve's own proprietary hardware and operating system.

Re: Rockstar employee shares account of the company's union-busting efforts

#258
HN is currently linking to the start of the forum thread, but here is a direct link to the Rockstar employe's reply: https://gtaforums.com/topic/1004182-rockstar-games-alleged-u...

(And, the very next post is the forum admin confirming that the poster is indeed a rockstar employee.)

Re: Rockstar employee shares account of the company's union-busting efforts

#259
post #193

Earlier quoted context omitted.

That’s weird argument. How about letting man to enjoy the fruits of his work?

That's a weird structuring of the concern. How about letting all developers enjoy the fruits of their work?

they are free to do that - simply don't sell your game on steam

Re: Rockstar employee shares account of the company's union-busting efforts

#260
post #2

This makes me sad, R* has made some of my most favorite games, especially Red Dead Redemption 2. They make so much money, why can't they play nice and treat their employees like human beings? I don't recall reports of Valve (Steam, also super profitable) stooping. Is Rockstar a genetic relative of GAFA, because this is more like what I've come to expect from Amazon.

>They make so much money Their 10-Ks show they lost a lot of money. https://www.macrotrends.net/stocks/charts/TTWO/take-two-inte... 2025 $-4.479B 2024 $-3.744B 2023 $-1.125B The meager earnings in years previous to that are beyond wiped out. In fact, expect a lot more squeeze if you work at Take Two or a lot more rent seeking if you are a customer, because based on the stock price movement, the market is expecting a…

It's true that Take Two lost money but it's also true that Rockstar makes them tremendous amounts of money. Lifetime revenues from GTA5 are estimated to be near or exceeding 10 billion USD.

Managing to lose money on those kinds of profits is arguably further evidence that leadership there is overpaid.

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