Live data from Hacker News

Open Social

overreacted.io

251–260 of 409 posts

Re: Open Social

#251
post #138

I really dislike that BlueSky named their protocol the "AT protocol" [1], when we already have the AT command set which remains important [2]. [1] https://atproto.com/ [2] https://en.wikipedia.org/wiki/Hayes_AT_command_set

well if you think the name is bad, there's also Go, which is conveniently typed as Golang.

Re: Open Social

#252

Good article, very clear. Can you also do one for NOSTR? The functioning is similar, albeit there is no need for hosting user data since it can be sent to multiple relays and live reachable to others from there. Thanks in advance.

nostr started as simple but now there's like a million NIPs.

Re: Open Social

#254

I'm a simple man, I see a Dan post and I click. I'm a bit concerned that the open web only won because of first mover advantage. What gives me hope is OSS winning. I'd love to see something like atproto win though. It's clear that a major issue with social media is network effects preventing better apps from becoming popular.

[deleted]

Re: Open Social

#256

This has already been covered many times but the design of the AT protocol requires a lot more resources than AP. Meaning it will be reserved for large organizations, while AP has a lower entry of threshold. I want both to thrive, but I prefer AP for small communities.

Hm? Which part of the stack requires a lot of resources? Each part (PDS, Relay, AppServer (AppView)) can be run on a PI. Blacksky (not a large organization by any means and completely community funded) is almost running the entire bluesky stack themselves. IMO there's not much of a reason to run every part of the stack yourself unless you want to be completely independent from bluesky. At the very least if you want t…

It sounds like the AT protocol is improving in the right direction, but the numbers still say it's highly centralized and therefore closed social media owned by one monolithic entity.

AP has its issues, namely not being at all consistent, but that trade-off allows anyone to run all the components of the network without breaking their bank.

Re: Open Social

#257
the view of social media as just data that can be rehosted i think misses a large part of its success

Twitter and Instagram are fundamentally different scenes bc of their restricted formats. Twitter has/had character limits. Instagram was primary for photo sharing. if you try to cram a long political rant in an instagram photo or description.. it is fighting against the app format and limitations. This sculpts the apps "culture"

im sure it can work, creating a hodge podge of random unstructured content.. like the blogosphere or Facebook. But it wont displace the walled gardens. You can make a Kiki app that only shows images, but youre following someone who is using Booba app which allows him to post pictures with descriptions. And suddenly nobody really knows what to expect

Re: Open Social

#258
I’m really impressed by the quality of this post, as others have mentioned. It’s very well written, and the clarity of the drawings adds a lot to the overall explanation.

It perfectly illustrates the old saying: a picture is worth a thousand words.

I had never heard of this protocol before (even though I’ve been using Bluesky since the Twitter/X takeover), but after reading this, I feel even more confident that the migration was the right call.

Re: Open Social

#259
post #219

Earlier quoted context omitted.

If your goal is to be viral and not care about the quality, then maybe following Mr. Beast's advice might make sense. If you'd rather risk popularity by trying to what you think will actually be better without knowing whether it will end up being viral, it makes sense probably to take anything he says with a grain of salt.

I guess my point is, writing 3,000 words on social media choices isn't going to make the game engine any better. But I can see how it is really important to the community and developers, which is to say, it's really important if the product is not a game engine but An Open Source (Esoteric) Game Engine Hosted On GitHub. Do you see what I am saying? That is the difference between making the best videos and making the…

One could argue the opposite, let's take bevy as an example: more popularity could bring in more contributors or more funding which would hopefully result in making a better engine. The same could apply to Mr. Beast videos (more views translate to more money which translate to better production and staff which translate to more or better videos) but the goals are inherently different (maximizing profit which rewards quantity over quality)

Re: Open Social

#260
post #245
post #157

Earlier quoted context omitted.

the entire economic foundation of social media is predicated on high exit costs No I think it's predicated on creating a product that people like to use. That's the Step 1 that OSS zealots miss when they focus entirely on these niche lofty ideals. I highly doubt the average Instagram user is yearning for - or would even be enticed by - a version of that same experience that has a lower exit cost. That's the problem w…

There’s nothing compelling and original about the twitter UX compared to all the clones. Pretty much across the board it’s just posting short messages and following others. The entire value of a social media platform is in the network. Accumulating and maintaining one is the actual hard part that made the big players successful.

It was compelling and original when the concept didn't exist, or at least hadn't been successfully brought to market like they did. In a world where Twitter exists, and has the network, there is nothing compelling about a Twitter clone.

None of these platforms started with a network. They weren't cooked up by evil investors and MBAs looking for a rent-extraction scheme. Nor were they designed by a committee of philosophical experts saying "oh we'll just copy their thing and make it more esoteric and confusing so that maybe one day we can aggregate content from 14 competing Twitter-like platforms and you can switch between them whenever you like!" They were started largely by kids goofing around and making fun things for people.

Post reply on HN