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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

251–260 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

#251

Earlier quoted context omitted.

You can still access CS:GO, by selecting the "csgo_legacy" beta on CS2

Are there still servers running games? Not that it's really necessary since CS2 is basically CSGO with better smoke effects/lighting.

There are community servers, official matchmaking was killed off.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#252

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

The fact that people still remember those servers all these years later? That's legacy-level stuff

Re: Counter-Strike: A billion-dollar game built in a dorm room

#253

1.5 was peak CS in my opinion. No shield bullshit and massive amounts of customization and maps and servers. as_oilrig ftw

Heh glad someone mentioned 1.5, that was my golden version. Pack friends into my parents garage with a hub and play local. No famas/shield and no STEAMing pile of shit (as we called it then). WOL server days iirc too. Scouts and Knives was my level of choice in those days. "Wanna knife this round?" <3

Re: Counter-Strike: A billion-dollar game built in a dorm room

#254
post #242

Earlier quoted context omitted.

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

This kind of interaction is what makes me miss the "old internet" the most...

People just made stuff for the fun of it

Re: Counter-Strike: A billion-dollar game built in a dorm room

#255

Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…

I'd love to see actual data on most-played maps across all FPS games

Re: Counter-Strike: A billion-dollar game built in a dorm room

#256

I have a (knowingly irrational) dislike for Counter Strike because it fragmented what was previously an essentially single 'Quake / Quake 2" community, making the free-for-all adrenaline frag fests that I most enjoyed less populated, specifically at LANs. I got my fun from balls out running and firing rockets and rails in the chaos of free for all, and CS offered what was essentially the 'we're all campers' version,…

For us the combination of WoW and WC3, then later LoL, are what ruined the thriving LAN centre scene across Ireland. There were 12 or so actual GAMETHEWORLD centres, then other wee franchised ones. WoW especially just didn't lend itself to LAN gaming, absolutely sucked the life out of the centres.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#257
post #231

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

You can still play this way. I still mostly play WolfET because modern FPS games are too stressful and too much work.

Haha I remember almost crying when I was 12 because I couldn’t get a single kill in ET. Crazy that no one makes a modern ET clone, such a unique gameplay, it would be an instant hit, just add some buzzwords „mission based tactical shooter with classes and progression“

Re: Counter-Strike: A billion-dollar game built in a dorm room

#258
post #65

Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014. Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.

That's already over ten years ago... Wow CS:GO is still the new CS for me, that never catched on and everybody played 1.6

Source was the game that never really grabbed the 1.6 playerbase, moreso than 1.6.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#259

I have a (knowingly irrational) dislike for Counter Strike because it fragmented what was previously an essentially single 'Quake / Quake 2" community, making the free-for-all adrenaline frag fests that I most enjoyed less populated, specifically at LANs. I got my fun from balls out running and firing rockets and rails in the chaos of free for all, and CS offered what was essentially the 'we're all campers' version,…

You sound like me. I disliked CS because of how slow and campy it was compared to Quake and we always had this banter in my friend group about Quake vs CS vs Unreal Tournament and which game requires more skill. I ended up playing for one of the best clans in Sweden and competed for a few years until Q3 eventually died.

I did try playing CS more serious for some time but I just couldn't stand it and I never had the patience. Got to respect that.

Quake requires more skill btw.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#260
post #242

Earlier quoted context omitted.

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

This kind of interaction is what makes me miss the "old internet" the most...

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