Blurry rendering of games on Mac
251–260 of 328 posts
Re: Blurry rendering of games on Mac
#252Earlier quoted context omitted.
> I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. Why would Apple be deliberately sabotaging the experience? They would gain nothing from it. That argument makes even less sense when you consider most of the games mentioned in the article are on the Mac App Store, Apple can take their cut . https://apps.apple.com/us/app/control-ultimate-editi…
Except for the handful of Mac ports exclusive to the Mac App Store, who with a lick of sense would choose to buy from there? Steam, GoG and Epic are all more feature rich, have more often sales/3rd party resellers and throw in the PC version too. On iOS there is no choice.
Two things people think can't be done, but are:
https://www.xbox.com/en-us/play
Save the Xbox one to home screen for full screen experience, turning your iPhone or even iPad 13" into a Logitech gCloud if you add https://www.amazon.com/dp/B0D7CHHB42
Re: Blurry rendering of games on Mac
#253Which says more about the volume of the market of gaming on Mac. It's small and unfortunate.
It's actually really small, according to Steam Hardware Survey, Macs are only 1.88% of Steam users, which is less than that of Linux, which is probably why most developers don't care.
Re: Blurry rendering of games on Mac
#254Earlier quoted context omitted.
If anything it's an example that games can be amazing on macOS, if developers take the time to learn and use the system. WoW on macOS is a far superior experience to WoW on Windows.
Heh, I play mmos in a window if i play them. WoW on Linux with wine used to be a superior experience to WoW on Windows. Because the system didn't lock up for half a minute when I alt-tabbed. [Haven't played WoW in a long time though, maybe in Windows 10 and up you have an easier time alt-tabbing between heavy 3d apps.]
Re: Blurry rendering of games on Mac
#255Earlier quoted context omitted.
Except for the handful of Mac ports exclusive to the Mac App Store, who with a lick of sense would choose to buy from there? Steam, GoG and Epic are all more feature rich, have more often sales/3rd party resellers and throw in the PC version too. On iOS there is no choice.
That is not only completely irrelevant to the point, it’s also wrong and inconsiderate of the preferences of others. I agree with the other commenter that the Mac App Store has advantages in terms of experience, especially if you’re not constantly gaming. * Steam is constantly updating, every time you open it, and until recently videos would almost always fail to play on my Mac. * The Epic Games launcher is so atroci…
Re: Blurry rendering of games on Mac
#256Not mentioned about WoW in here is that they considered the notch enough to also have an option to have the UI avoid the notch. It calls a function in C_UI to get the safe region, and then resizes UIParent to fit within that region while still rendering the game up to the true top of the display.
WoW has always been exceptionally good at treating macOS like a first-class citizen. It's a shame Blizzard has stopped supporting macOS for their newer games.
Re: Blurry rendering of games on Mac
#257Earlier quoted context omitted.
Mac Mini is i believe the most efficient consumer computer made ever. It uses the same energy most computers Ethernet ports use.
> Mac Mini is i believe the most efficient consumer computer made ever My raspberry pi is sitting at 3 watts, and runs linux software just fine. A Mac Mini uses multiple times that, and can barely run any software I care about (i.e. linux). They're both consumer computers, and yes there's a massive difference in their capabilities, but "most efficient ever" is a really strong claim.
In your comparison you talk about software compatibility, but the Mac can run Linux and many open source tools & apps found on it. So the Pi is only ahead if you arbitrarily limit the comparison to a specific distro that's not Asahi or an application like sxiv, and in addition are the kind of user who wants that software and doesn't care about Mac exclusive programs. Which is valid, but has nothing to do with a metric like power efficiency.
Re: Blurry rendering of games on Mac
#258Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?
Look, given current technology there are exactly three options: 1. Don't have a front-facing camera on your laptop. Your actual laptop screen can be as close to the edge of the laptop case as technology will allow, with no bevel. 2. Have a front-facing camera on your laptop, with no bevel. Your actual laptop screen is now square, but has to be 5mm shorter now. There's a 5mm strip at the top of your laptop that can't…
I don't know, Lenovo figured it out, and it's no more ridiculous than Apple's solution. Their notch just goes the other way. It's actually a little bit better, because it gives me a space to put my thumb when I'm opening the laptop to, you know, use it.
Sometimes it seems to me like Apple engineers do not use Apple products, because if they did, there's no way we'd have problems like disappearing icons without a way to get them back (Hell, Windows has had this ability for DECADES, why can't Apple "invent" this technology?). We wouldn't have edge-to-edge glass screens which seem to exist solely to get fingerprints on the screen. We wouldn't have closed lids touching the keyboard, leaving weird patterns on the smudgy glass.
The only other option is that design at Apple is not driven by designers or engineers, but by executives who have no clue. And that's worse.
Re: Blurry rendering of games on Mac
#259This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
Apple is institutionally incapable of understanding games. It started with Jobs who didn't like and didn't understand video games. and continues with the top brass [1] Games with app purchases are just a lucky turn of events for Apple because they still don't understand what games are. Hence the "oh, we now have desktop-level graphics on iPhone" or some other drivel they pronounce from time to time at WWDC. From time…
I had a similar thought about the Microsoft manager who just claimed that in 2030 no one will use a mouse and keyboard anymore and people won't want to be "mousing around". If he actually believes that it says a lot about the way he interacts with computers. And how rarely he uses it outside of a quiet office.
Re: Blurry rendering of games on Mac
#260Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?
Look, given current technology there are exactly three options: 1. Don't have a front-facing camera on your laptop. Your actual laptop screen can be as close to the edge of the laptop case as technology will allow, with no bevel. 2. Have a front-facing camera on your laptop, with no bevel. Your actual laptop screen is now square, but has to be 5mm shorter now. There's a 5mm strip at the top of your laptop that can't…