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Eleven Music

elevenlabs.io

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Re: Eleven Music

#251

Earlier quoted context omitted.

Who wrote the last 12 Taylor Swift hits?

She only had 12.

Looking at her singles page on wikipedia (suspect source, but i don't know of a better one), looks like she's had 11 singles hit number 1 on billboard 100, and most of them are later songs. She's had many more in the top 10. I think your theses here is a bit suspect.

https://en.wikipedia.org/wiki/Taylor_Swift_singles_discograp...

Re: Eleven Music

#252
post #215

Earlier quoted context omitted.

> but if the GenAI can do this now, what will it sound like a year from now (For reference, I'm responding with such a long post because I have a pretty unique perspective to share compared to the hacker news crowd, and also, I wish someone had told me this too, when I was a teenager.) I heard it five years ago and hated it because it sounds like slop, I heard it today and hated it because it sounds like slop. Game d…

I appreciate all your insight! I suppose my next question to yourself and anyone else who listens and says "this is AI slop" would be thus; if it was presented on Spotify or some other platform and not advertised as AI generated, would you still be able to tell the difference? Would your target audience? This is where it gets fuzzy, for me. Lets say I make an album with 10 tracks of low-fi hiphop and want to sell it…

> if it was presented on Spotify or some other platform and not advertised as AI generated, would you still be able to tell the difference? Would your target audience?

These are all fair questions but this one is a good bouncing off point to circle to the whole of it.

So, I can yes, because the instruments sound wrong. I would expect an audience of people who mostly listen to stuff I make to also catch this vague "off" feeling with the music. But regardless to that there's kind of, two things to this, which is that - someone who is making AI-generated music is fundamentally too lazy and too broke to bother with a) paying an artist for the cover (i.e. the cover is likely to be also AI generated and weird), and b) building any kind of audience or relationship with other artists in the scene (it would be very, very difficult to do that without giving up that you're also using AI, and subsequently getting shunned in the industry, too).

Like something I perhaps failed to communicate in the last message but, ok so context is- I used to move in indie dev circles (notably the Ludum Dare IRC and indiedev twitter) as a wee bab -and although I wasn't like, great at networking or whatever, and frankly wasn't very good at producing anything of merit because I was a dorky little teenager with ADHD lol, I still managed to build personal connections with people in those spaces because I just, like, interacted with them.

The majority of sales that you see right off the bat for any artistic product are likely to be not from your own audience -- if you're new to it you probably don't have an audience yet -- but instead from the audience of other artists who you have vague relationships with, who look at your work and go "wow, holy shit, this is so cool" and then share it. Like, realistically Spotify isn't going to be a fantastic moneymaker because of both visibility and how stingy they are with paying out. What can become an incidental money maker are the relationships you build with artists, game devs, etc. in the scene, and eventually the relationship you build with your audience. It's literally just "talking to people" and going "hey i fucking love that piece of music" and having a cool enough profile / website / whatever that eventually someone gives it a click, that's your foot in the door, and it's enough to build from.

In addition to bluesky/mastodon/soundcloud/bandcamp/etc. there's also specific subreddits for people to advertise themselves to game developers, and for game developers to go "hey I am looking for xyz type of music". That's another foot in the door. It's very, very slow "work", but making friends is always slow -- and like, because we're on the VC-brained hacker news I feel I have to explicitly say -- don't approach it like Networking(tm), approach it like making friends. Join communities, find people whose art you appreciate, post about your own art (everywhere you can think of). All the shitty WIPs and whatever, that's still usually interesting enough for people to go "wow this is interesting" and follow you over it, and interact with you over it.

The trick to the modern web is literally "authenticity", and nobody making something with AI has that. The difference between someone who pops off on tiktok and someone who doesn't is often literally how authentic their video feels, and ""consumers"" are getting increasingly good at spotting someone who just wants to get clicks and views, versus someone who is passionate at creating and wanted to share something they made. Between all the weird AI slop, all the corporate-produced shit, everyone on the web right now are absolutely starving for unique, "cool" people who just do what brings them joy.

You don't want the people who click on something on bandcamp and go "eh it's free might as well use it for my game", you want the game developers who are even slightly discriminating about their tastes, who have a set idea and want to hire someone who makes music that fits that taste, and who is respectful and "gets" the themes, subject matter, and artistic expression of their game. Someone typing "dark moody music guitar bass punk rock short loop" into an AI-generator isn't that, and can never be that. Art tells a story, and AI has no perspective from which to make that, it's the same problem with AI writing.

> To clarify, I never intended to make it my full time job. I like electronic music, saw a lot of artists on Bandcamp selling albums and doing music for games and figured hey, I think I can do that and maybe supplement my primary income a wee bit...you know, because here in the US, rather than fixing the predatory economy, we just push everyone into turning every hobby into a side-hustle.

Honestly I absolutely understand that. My first internship was around twelve years ago now, and I fell out of it due to health problems, I recovered from those a little and was lucky enough to get another tech job while I was homeless in 2022, and I gradually became so, so ill in the place I was staying that just like the first job, my performance cratered about 6 months into the job. So now I'm kind of stuck here being incredibly capable at my job, but unmedicated (with the NHS refusing to diagnose me) and probably the single worst CV in the entire world. I've spent like, 3 years recovering from all of that and now I'm at a point where it's like- shit, what do I do now?! and it looks like the answer to that is making art and primarily Writing, which... lol, I always tried to avoid art being my primary money-maker because getting to a point where you can sustain yourself off it is very, very difficult, if impossible.

> To your point about why I am engaging in a hobby where motivation is so easily lost, well...I will need to chew on that a bit. I am the type of person who enjoys trying different things to learn what I like and what I don't before investing in it more. I also wonder if there's a difference in the fact that I make electronic music with, well, electronics (into a bit of circuit bending, as well), versus someone who plays a guitar or oboe, which takes significantly more dedication and practice than what I enjoy doing.

This is great!! Being discerning and discriminating about what you're investing your time into is a great quality to have IMHO. And nah, I can do music with physical instruments, but I've been poking at electronic music for like ten years and never really got anywhere satisfactorily because you have to come at it from a completely different direction lol.

I really do wish you luck!!!

Re: Eleven Music

#253

Earlier quoted context omitted.

Chess players still play chess.

It's not even remotely comparable. Chess players are more like athletes. You need to be top 0.01% to make a living. You also need to start at a very, very young age. If the future for commercial artists/composers is comparable to chess players then the GP is doom already.

Only a tiny fraction of artists, and not even necessarily those you would call the best ones, are making a living of their art/performances/work.

So yes that is still comparable.

Re: Eleven Music

#254

Having a machine-learning algorithm crank out generic music seems like peak dystopia to me

The thing derpressing to me is all the energy spent making stuff I can enjoy doing or building weapons while the tech industry is still unable to solve real problems and build me a generic cleaning robot that will make my laundry, clean up my bathroom and toilets, wash the windows. All we have are shitty and useless autonomous vaccuum cleaners that get stuck at every other piece of furniture with legs or the first sock on the floor.

Re: Eleven Music

#255

Earlier quoted context omitted.

She only had 12.

Looking at her singles page on wikipedia (suspect source, but i don't know of a better one), looks like she's had 11 singles hit number 1 on billboard 100, and most of them are later songs. She's had many more in the top 10. I think your theses here is a bit suspect. https://en.wikipedia.org/wiki/Taylor_Swift_singles_discograp...

My point is that the OP named someone that wrote or co-wrote nearly every song she’s recorded undermining there entire argument.

Re: Eleven Music

#256
post #185

Earlier quoted context omitted.

I disagree on the rock album being overly expensive to record Any decent studio can make a U87 on vocals, DI bass, Fender amp and several SM57s on drums sound as good as almost any album from 1970-2010 Hell I’ve seen a five part band get away with three mics total including drums and it was a smash hit Rock “died” because culture moved on, not because of it being inherently expensive to record (which it’s not)

I don't have any special industry experience. I went on a tear a few weeks ago and watched a bunch of Rick Beato's videos on YouTube. I didn't know the guy before running across his work, but he has 5 million subscribers and he sure sounds like he knows what he's talking about. He's been a music producer for 30 years. Anyway, he was the one that made the point that we don't sign rock bands anymore in the sense that t…

Rick Beato is fine but he’s entirely disconnected from contemporary guitar-based music. I agree entirely with the OP, the quality-expense ratio has never been better for this type of music.

Re: Eleven Music

#257

I'm a musician I haven't used the elevnlabs one, but I've checked out suno and udio, and to be honest the tech is amazing. But like with a lot of genai images, the current music models have the same smell to it. These models can def be used to crank out commercially sounding music, but I have yet to hear any output that sounds fresh and exciting. If your goal is to create bro country, these models are a god-send. Wit…

>With that said, I do believe that musicians will start to create music with these tools as aid. The more tech advances the cooler it is to bury your head in the sand. Studying by paper & candlelight has never been more of a flex. Unless you're talking about EDM people and those adjacent. Not that they're not "real musicians" but they're much more about tech and gadgets so I can see them using it more.

I don’t think that’s the case. You’re talking about a genre where vinyl and rotary mixers are a standard part of the discourse. While I think your premise is correct, the genre is quicker to adopt advancements, they are also quicker to acknowledge when something goes too far.

Re: Eleven Music

#258

Earlier quoted context omitted.

Who wrote the last 12 Taylor Swift hits?

She only had 12.

Not sure why this is being downvoted. I'm not a fan at all, but as of last year, she had 12 number one singles.

https://www.businessinsider.com/taylor-swift-number-one-hits...

Maybe there's been once since, but my point was she doesn't write her own songs...my point is about how the industry works now, compared to 30 years ago.

Re: Eleven Music

#259

Earlier quoted context omitted.

She only had 12.

Looking at her singles page on wikipedia (suspect source, but i don't know of a better one), looks like she's had 11 singles hit number 1 on billboard 100, and most of them are later songs. She's had many more in the top 10. I think your theses here is a bit suspect. https://en.wikipedia.org/wiki/Taylor_Swift_singles_discograp...

Not sure why you think my thesis is suspect. She had 12 number one singles, and they all had different writers. Those are just facts that you can easily verify.
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