I like this. Very much falls into the "make bad state unrepresentable". The issues I see with this approach is when developers stop at this first level of type implementation. Everything is a type and nothing works well together, tons of types seem to be subtle permutations of each other, things get hard to reason about etc. In systems like that I would actually rather be writing a weakly typed dynamic language like…
Yep. For this reason, I wish more languages supported bound integers. Eg, rather than saying x: u32, I want to be able to use the type system to constrain x to the range of [0, 10). This would allow for some nice properties. It would also enable a bunch of small optimisations in our languages that we can't have today. Eg, I could make an integer that must fall within my array bounds. Then I don't need to do bounds ch…
type
Foo = range[1 .. 10]
Bar = range[0.0 .. 1.0] # float works too
var f:Foo = 42 # Error: cannot convert 42 to Foo = range 1..10(int)
var p = Positive 22 # Positive and Natural types are pre-defined
[0] - https://nim-lang.org/docs/manual.html#types-subrange-types