If anyone's interested and wants to hear more, I have a mix of 92/93 era Jungle [1] Some rough mixes here and there (especially the first one) because it was live from a NYE event. But it suits the style of music, that era was so raw and fresh, the future was being invented right there! Very happy days :) 1) DJ SS - Intro 2) Higher Sense - Cold Fresh Air 3) Deep Blue - The Helicopter Tune 4) Roni Size - Time Stretch…
The Impact of Jungle Music in 90s Video Game Development
251–260 of 325 posts
Re: The Impact of Jungle Music in 90s Video Game Development
#252I'm not sure if it is Jungle music, but the electronic (drum and bass?) music in games like Forsaken 64 and Unreal Tournament (1999) was amazing. I still listen to the UT99 soundtrack when I need to concentrate on something.
Re: The Impact of Jungle Music in 90s Video Game Development
#253Earlier quoted context omitted.
My favorite version of that song is General Levy's surprise guest appearance during a live Grime session[0]. The full 22 minutes are also worth a listen to, and this isn't even my type of music usually[1]. [0] https://www.youtube.com/watch?v=K8aa1N9Vcfc [1] https://www.youtube.com/watch?v=NOIF7iUn-Z8
hahaha I have listened to [1] about a trillion times, I can't believe im seeing this on hn set was magical
Re: The Impact of Jungle Music in 90s Video Game Development
#254If anyone wants to see a continuation of this subculture, have a look at this: https://youtu.be/V_akDC1ztXQ?si=wxMOxlfvaN4IRSnw and this: https://youtu.be/iD9xk3SDSYc?si=KD5TvSg4UDMb-sh8
People making entire mixes with two amiga 500s between a mixer and entirely new tracks https://www.youtube.com/watch?v=G2k9eMuRwGw
I used to run a Jungle night, and once we booked Paradox to play. He brought his entire Amiga set up and we had to replace the decks with it for his set. He had to load each track from a floppy disk and it took like 2-3 mins whilst the beat of the previous track would play out and the crowd waited for the next track to load. Crazy seeing a whole dancefloor chilling waiting for a floppy disk to load up!
Re: The Impact of Jungle Music in 90s Video Game Development
#255For anyone who likes jungle and is not familiar with the UK cult classic film Human Traffic, you must at least see "the jungle scene" https://m.youtube.com/watch?v=ChSg0-r_jqA&pp=ygUUSHVtYW4gdHJ... If you were part of the rave scene, you should watch the whole film, it's full of comedy and nostalgia of those hedonistic times. One of my all time favourite films.
Re: The Impact of Jungle Music in 90s Video Game Development
#256Re: The Impact of Jungle Music in 90s Video Game Development
#257I had the luck/privilege of being in the UK back in the 90s, around the time Jungle and Drum and Bass were really high (pun intended). Those were the good old times with PlayStation arriving, Wipeout having a superb soundtrack, and many excellent artists providing tunes for games. In case there are people interested in DnB have a look at Andy C ;-)
There was a club in London that I used to go to in the mid-90s called Complex. It had three floors, one was drum&bass, one techno, and the top floor was PlayStations. The PS1 was a real zeitgeist moment where gaming came of age.
Re: The Impact of Jungle Music in 90s Video Game Development
#258Earlier quoted context omitted.
I'm interested in a lot of subculture music, and it really isn't there like it was for the most part. Most families of music seem to have stagnated or regressed. The early 90s gangster rap is definitely superior to mumble rap/emo rap, the 90s IDM/jungle/trance is superior to modern EDM/house/trap and the pop mainstream now is just garbage compared to the the mainstream from the late 80s/90s. Mixing and production are…
> Mixing and production are worlds better Long gone are the days of "shoes in the dryer" mixes where guys were just slamming two DATs together with no pitch control. Sadly, I think we've gotten to the point of those tight mixes being less of the skill of the DJ and the result of software. With everything being done on laptops with cool software, I really wonder how many DJs are even mixing and just performing while a…
Re: The Impact of Jungle Music in 90s Video Game Development
#259 https://inv.nadeko.net/playlist?list=PLF8fxbriplbmwB7zypOxa_oV4fkzTQOEh
It's a channel called "off1k", and a playlist called "Jungle / Drum & Bass", and all the tunes come from people making music on Amigas in the early 90s on software called "protracker".A600s, A1200s, maybe others, maybe other versions or variants of protracker, I'm not sure. Anyway, if someone can get through 30s of mix 1 without losing their sh*t, I want to hear about it, I'll keel over.
And, to top it all off, about a week in to these mixes on loop, I ask myself: what is that software? Is that still going? And I discover some fellow called "Olav Sørensen" recently wrote an identical-looking protracker clone:
https://16-bits.org/pt2.php
EDIT: GH link https://github.com/8bitbubsy/pt2-clone
Which I can confirm runs very smoothly on Arch (btw). It says it's available for Mac and Windows on the site. In the words of the sample from the first track on mix 1: "annihilating the rhythm". Get jungling people!Re: The Impact of Jungle Music in 90s Video Game Development
#260> Fun fact: Unlicensed stations began streaming jungle music from onboard ships off the coast of Britain, hence the expression "pirate radios." Didn't pirate radio broadcast from boats predate Jungle by about 20 years?
It's weird things like using "streaming" instead of "broadcasting", let alone the fact by the time Jungle was invented pirate radio was no longer happening on the seas but had moved to having the "studio" in one high rise block of flats with a point to point link to the actual broadcast site on another, coupled with the general structure and other fantasies makes me question how much of this was LLM generated. I coul…