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Meta Movie Gen

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Re: Meta Movie Gen

#251

Earlier quoted context omitted.

> "AI generated" I just instantly find it un-interesting artistically How familiar are you with what is possible and how much human effort goes towards achieving it? https://civitai.com/images Photography, digital painting, 3D rendering -- these all went through a phase of being panned as "not real art" before they were accepted, but they were all eventually accepted and they all turned out to have their own type of…

I would say the difference here is with these: > Photography, digital painting, 3D rendering You still make these. You sit down and form the art. When you use AI you don't make anything, you ask someone else to make it, i.e. you've commissioned it. It doesn't really matter if I sit down for a portrait and describe in excruciating detail what I want, I'm still not a painter. It doesn't even matter, in my eyes, how goo…

> You still make these. You sit down and form the art.

When you use a camera you don't make anything. You press a button and the camera makes it. You haven't even described it.

When you use photoshop you don't make anything. You press buttons and the software just draws the pixels for you. It doesn't make you a painter.

When you use 3D rendering software you don't make anything. You tell the computer about the scene and the computer makes it. You've barely commissioned it.

It's easy to be super reductive. Easy but wrong.

Re: Meta Movie Gen

#252

My kids both have creative hearts, and they are terrified that A.I. will prevent them from earning a living through creativity. Very recently, I've had an alternate thought. We've spent decades improving the technology of entertainment, spending billions (trillions?) of dollars in the process. When A.I. can generate any entertainment you can imagine, we might start finding this kind of entertainment boring. Maybe, at…

Art and entertainment are different things.

Re: Meta Movie Gen

#253
post #35

Impressive. It's only going to get better, faster, cheaper, easier.[a] Sooner than anyone could have expected, we'll be able to ask the machines: "Turn this book into a two-hour movie with the likeness of [your favorite actor/actress] in the lead role." Sooner than anyone could have expected, we'll be able to have immersive VR experiences that are crafted to each person. Sooner than anyone could have expected, we won…

This sounds gimmicky and worth watching once or twice, then forgetting about. Worthwhile art will continue to be created from a specific person's/group's vision, not an algorithmically generated sum of personal preferences.

Isn't a specific person's vision basically their personal preferences?

Re: Meta Movie Gen

#255
post #80

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Are we only a few years away from one person/small group made movies where the dialog, acting, location and special effects can be tweaked endlessly for a relatively low cost. If I was a studio exec I'd be worried.

I'm not sure, I see a common pattern with autonomous vehicle, text to image, llms: the last 10% are hard to achieve

Self driving cars are quite safe and ubiquitous if you're in the right cities

Re: Meta Movie Gen

#256

Earlier quoted context omitted.

Creativity isn’t magic, it’s a skill. There is no creativity without the application of it. By definition creativity produces something. Without skills it’s not possible to produce anything. The act of creating teaches you to be better at creating, in that way and in that context. This is why people with practice and expertise (e.g., professional artists, like screenwriters and musicians) can reliably create new thin…

> Creativity isn’t magic, it’s a skill I don't agree. There's some skill, some theory, behind it. But mastering this alone is almost worthless. There's a huge overlap between creatives and mental illness, particularly bipolar disorder. It seems perfectly mentally stable people lack that edge and insight. To me, that signals there is some magic behind it. And it's magic because then it must not be rationale and it mus…

All artists I have known have spent most of their lives practicing. Just as I have practiced programming.

That's the biggest edge, commitment.

To think that you _need_ to be neurodivergent to be an artist is non-sensical and stating mastering the craft itself is worthless is indicative of a lack of respect for their work.

I'm baffled by this type of comment here in all honesty. Really, broaden your horizons.

Re: Meta Movie Gen

#257

Impressive. Always important to bear in mind that the examples they show are likely the best examples they were able to produce. Many times over the past few years a new AI release has "wowed" me, but none of them resulted in any sudden overnight changes to the world as we know it. VFX artists: You can sleep well tonight, just keep an eye on things!

VFX artists cannot sleep well, they're already being displaced with AI or being forced to use it to massively increase their output. Here's an example thread: https://www.reddit.com/r/vfx/comments/1e4zdj7/in_the_climate... I am not trying to be negative, however it is the reality that ML/LLM has eliminated entire industries. Medical transcription for example is essentially gone.

I don't see it as that much of a problem. It's like washing machines taking away people's job of washing clothes, what are they gonna do with their time now? Maybe something more productive.

Re: Meta Movie Gen

#258

My kids both have creative hearts, and they are terrified that A.I. will prevent them from earning a living through creativity. Very recently, I've had an alternate thought. We've spent decades improving the technology of entertainment, spending billions (trillions?) of dollars in the process. When A.I. can generate any entertainment you can imagine, we might start finding this kind of entertainment boring. Maybe, at…

Paint didn't replace charcoal. Photography didn't replace drawings. Digital art didn't replace physical media. Random game level generation didn't replace architecture.

AI generated works will find a place beside human generated works.

It may even improve the market for 'artsy' films and great acting by highlighting the difference a little human talent can make.

It's not the art that's at risk, it's the grunt work. What will shift is the volume of human-created drek that employed millions to AI-created drek that employs tens.

Re: Meta Movie Gen

#259

Earlier quoted context omitted.

Also Firefox 127.0.1 on Linux, works perfectly (using an NVIDIA GPU).

That's a bit old, isn't it?

It is only a little more than 3 months old, so I would not call that old.

I avoid updating to each new Firefox version, because from time to time they break some features important for me.

Re: Meta Movie Gen

#260
post #61

Earlier quoted context omitted.

I wouldn't be. How is any of this going to lead to meaningful art? I don't think you get "The Green Mile" from something like this.

> I don't think you get "The Green Mile" from something like this. But maybe you do get Deadpool & Wolverine 3 Guess where the money is?

If it becomes easy to make "Deadpool & Wolverine", it will no longer be where the money is. Everything that becomes a commodity attracts competition and ceases to be special. (You can see some of that in super-hero movies, which have started to be generic and lost some of their audience.)

But, in reality, even making that kind of film is miles away from these examples.

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