This is cool from a technical standpoint, but ultimately just feels like another gimmick. This feels like it's doing stuff that I could do faster or better (and definitely, more safely) on a computer or phone. I don't personally see the appeal of hands-free as a paradigm in most cases. Do we really want people talking on and looking at Zoom as they walk around the office? Or as they drive? Or as they are out shopping…
> Can you imagine how goofy you'd look sitting at a coffee shop and just sort of staring into the middle distance and talking, as you take a Zoom call? While I agree with you, you could also say the same thing about mashing a black square with your thumbs at a coffee shop or walking around a grocery store with little piece of plastic in your ear and talking to someone.
Orion, our first true augmented reality glasses
251–260 of 1001 posts
Re: Orion, our first true augmented reality glasses
#252Facebook get one step closer to blurring out real ads and overlaying them with FB ads. It is incredibly clever, and you have to respect the technology, but the endgame here is horrific.
It must not be fun to see every new technological improvement as a horrific thing
The poor bank reps haven’t got a clue what to do, mainly because absolutely no one else has ever refused before. The vast majority of people in the modern world have no grasp of what is going on, and will not until it is too late.
Re: Orion, our first true augmented reality glasses
#253Re: Orion, our first true augmented reality glasses
#254Earlier quoted context omitted.
From using various VR systems, a hololens, and reading reviews of the vision pro I really feel like hand gestures are a bad way to interact with AR systems. They might work in a pinch (heh) but some sort of small controller that can act as a pointer and has a button or two is superior in every way. It's interesting that meta went through the effort of bundling an accessory but stuck with hand gestures anyway.
I agree, and I also think that walking around to items positioned statically in space is a really dumb way to do embodied computing. I mean if an app is associated with your kitchen fridge or whatever fine, pin it to your kitchen fridge, but if I'm going to be enveloped in an omnidirectional high def display, I want a way to bring the windows to me , not have to move my body to different windows. Anyway, Logitech mad…
I wonder if Apple decided against a controller in order to allow third party solutions to flourish . They can take their time and see what people gravitate towards.
Re: Orion, our first true augmented reality glasses
#255Re: Orion, our first true augmented reality glasses
#256Re: Orion, our first true augmented reality glasses
#257Does Mark Zuckerberg just look like he is in the healthiest stage of his life? Fit, less pale from late night overwork, smiles a lot more. He must be doing something right after let the Metaverse go.
Re: Orion, our first true augmented reality glasses
#258A solution looking for a problem.
I don’t know a single person who is interested in anything like this, including massive gadgets nerds. Who’s the target market? The Verge reporters?
For leisure the only thing I'd want a display on my face for is reading books and news.
Re: Orion, our first true augmented reality glasses
#259That's a bold claim for glasses this comically thick.
If you're interested in more normal-looking glasses with a HUD, I suggest taking a look at Even Realities G1 [1] — I have not seen them in person, but at least in photos / videos they don't scream "a piece of tech".
Re: Orion, our first true augmented reality glasses
#260Decent hands on article from the verge with more info https://www.theverge.com/24253908/meta-orion-ar-glasses-demo... Wireless compute puck. 70 degree FOV. Resolution high enough to read text. Wrist band detects hand gestures and will be used in another product.
the wristband reminds me of the Myo armband, this thing you could wear to control a computer did meta buy them out?