Earlier quoted context omitted.
I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…
until the price range becomes below $1000 or so there’s virtually no market. Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.
Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
251–260 of 543 posts
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#252If you’re asking yourself: Why are all these giant companies going hard on AR and repeatibly in cycles it’s for one reason: Egocentric data and full control of the highest bandwidth human I/O (vision + sound) is the most important possible data pipeline to get Its the penultimate data pipe, with direct connection to the brain being the ultimate data pipe (see:Neuralink) Every company that is winning and going to win…
It's dumber than that. Meta just wants to own an App Store and get 30% of some platform's revenue.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#253The killer app is pr0n, but Apple won't allow it while Zuck loves to watch over your shoulder.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#254As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…
>Apple Vision Pro was an unexpected dud
???
Just about everyone (even diehard Apple fanboys) knew this would flop.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#255Earlier quoted context omitted.
And if you don't watch stuff with your friends or family.
AVP is for when I want to binge Fallout in 2 days on a jaw dropping huge screen floating above me, when my fam has no interest in watching five minutes of it.
Maybe you can say it's the best movie watching experience ever. Id rather watch a movie on a $20 TV from Craigslist with my wife. Even if she hates it, we bond over it and that matters more, imo
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#256Earlier quoted context omitted.
until the price range becomes below $1000 or so there’s virtually no market. Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.
Where can you vacation for $1000?
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#257As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…
Half Life: Alyx is one of the most amazing games I've ever played. And yet... I haven't finished it. When I have free time to play games I'd rather play my Switch. It's a lot more hassle setting up HL: Alyx, and the heavy headgear bugs my nose and causes eye strain headaches eventually if I play too much. So instead I play Tetris 99.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#258Earlier quoted context omitted.
I still can’t believe they expected people to be excited about a floating iPad OS UX as the main experience.
It is just a launcher for your applications. The main experience are the apps just like on every other device.
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#259Earlier quoted context omitted.
I don't think you'll ever be able to. Maybe not for decades for AR/VR. The AI stuff is cool; you can offload that, but mostly they'll just be a glorified camera mount and headphones for the actual 'glasses.'
You already can in something the size of an old cassette walkman, run an extra flexible USB c cable to the glasses or something and problem solved
Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles
#260Earlier quoted context omitted.
Where can you vacation for $1000?
The fidelity of a real local $1000 experience vs a fake one is a lot different even if you can’t travel as far.