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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#251

Earlier quoted context omitted.

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

until the price range becomes below $1000 or so there’s virtually no market. Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.

Where can you vacation for $1000?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#252
post #166

If you’re asking yourself: Why are all these giant companies going hard on AR and repeatibly in cycles it’s for one reason: Egocentric data and full control of the highest bandwidth human I/O (vision + sound) is the most important possible data pipeline to get Its the penultimate data pipe, with direct connection to the brain being the ultimate data pipe (see:Neuralink) Every company that is winning and going to win…

It's dumber than that. Meta just wants to own an App Store and get 30% of some platform's revenue.

Meta already owns an app store. They introduced their own payments channel, then they cancelled it

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#254

As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…

This is HackerNews, we all know who Carmack is.

>Apple Vision Pro was an unexpected dud

???

Just about everyone (even diehard Apple fanboys) knew this would flop.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#255
post #124

Earlier quoted context omitted.

And if you don't watch stuff with your friends or family.

AVP is for when I want to binge Fallout in 2 days on a jaw dropping huge screen floating above me, when my fam has no interest in watching five minutes of it.

Your fam doesn't find it weird when you're strapped into a slightly smaller Daft Punk helmet for 2 entire days, just taking breaks to eat and do basic hygiene?

Maybe you can say it's the best movie watching experience ever. Id rather watch a movie on a $20 TV from Craigslist with my wife. Even if she hates it, we bond over it and that matters more, imo

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#256
post #251

Earlier quoted context omitted.

until the price range becomes below $1000 or so there’s virtually no market. Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.

Where can you vacation for $1000?

The fidelity of a real local $1000 experience vs a fake one is a lot different even if you can’t travel as far.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#257

As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…

I have a Quest 2.

Half Life: Alyx is one of the most amazing games I've ever played. And yet... I haven't finished it. When I have free time to play games I'd rather play my Switch. It's a lot more hassle setting up HL: Alyx, and the heavy headgear bugs my nose and causes eye strain headaches eventually if I play too much. So instead I play Tetris 99.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#258

Earlier quoted context omitted.

I still can’t believe they expected people to be excited about a floating iPad OS UX as the main experience.

It is just a launcher for your applications. The main experience are the apps just like on every other device.

Saying this is like the most anti-Apple thing ever. It literally sounds like Microsoft when they were designing Windows and when Apple started eating their market share away because they cared about the little details

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#259
post #78

Earlier quoted context omitted.

I don't think you'll ever be able to. Maybe not for decades for AR/VR. The AI stuff is cool; you can offload that, but mostly they'll just be a glorified camera mount and headphones for the actual 'glasses.'

You already can in something the size of an old cassette walkman, run an extra flexible USB c cable to the glasses or something and problem solved

(phones are an obvious choice but I suspect you could jam significantly more power into the same form factor if you didn't need screen, speakers, mobile modem etc)

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#260
post #251

Earlier quoted context omitted.

Where can you vacation for $1000?

The fidelity of a real local $1000 experience vs a fake one is a lot different even if you can’t travel as far.

That doesn’t really answer the question. What real local experience can you have for $1000 that isn’t in your back yard?
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