Live data from Hacker News

An experiment in UI density created with Svelte

cybernetic.dev

251–260 of 267 posts

Re: An experiment in UI density created with Svelte

#251
post #212

Earlier quoted context omitted.

Assuming it's the SideFX product - https://www.sidefx.com/ - it's simply the best in it's class.

I’m not super familiar with 3D stuff, but I’m curious what the “class” here is, is it specifically procedural sort of effects creation mainly for film? I’m assuming for ‘regular’ 3D modelling people still prefer other software like blender/max right?

It's for procedural effects and simulation, yeah. Stuff like fluid and gas simulation, interactions between them, surface deformation from stuff like footprints or tire treads or whatever. In those areas Houdini can't be beat.

> I’m assuming for ‘regular’ 3D modelling people still prefer other software like blender/max right?

It depends. I'm not sure if Houdini has modeling stuff, it's been a while since I used it. Houdini is only one element of a complete workflow, that's why it has so many importers and exporters.

Re: An experiment in UI density created with Svelte

#253

Earlier quoted context omitted.

> starting with (now Google-dead) "Material Design" I thought it was still actively developed. Are you saying this has been killed by Google? https://m3.material.io/

At least the web components are in maintenance mode[0]. Google seems to focus on a new framework called Wiz now. [0]: https://github.com/material-components/material-web/discussi...

Unrelated to Wiz, the cloud security company Google tried to merge with. [0]

https://news.ycombinator.com/item?id=41042034

Re: An experiment in UI density created with Svelte

#254
post #243
post #184

In my opinion this experiment is missing a key element of designing for UI density: typography. These screens use a fixed-width font at a single size. It’s a retro 1980 text-mode UI look, and it’s fine if that was the design constraint they wanted. But you can squeeze a lot more information on screen if you can have a proper hierarchy of typefaces and sizes. (As a basic example, the “About” box now consumes almost a…

Have a particular work by Edward Tufte to recommend on the subject?

https://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=...

Re: An experiment in UI density created with Svelte

#255

https://static.crowdwave.link/index.html Above is the evidence that react can handle this sort of thing just fine. I hacked/converted the page in question to React to show something similar. Its randomly generating updates to the table and then resorting the table and repeating. You can grab the source here but I warn you it's hacked together in less than an hour: https://static.crowdwave.link/sveltetest.zip

What's so special about it? Golden rule - make granular components/updates, just it.

Re: An experiment in UI density created with Svelte

#256
post #183

Earlier quoted context omitted.

I'm calling bullshit on this one. In more ways than one. 1. Stuff that benefits imparied users benefits others. Subtitles help both. You'll never operate always at peak capacity either. 2. You can design UI to be layered. Easy mode for beginners and more advanced options for advanced users. 3. Software that's easy to use sees bigger audience. Period.

A bigger audience isn't a better audience. A violin solo in a football stadium with the usual football audience is not an improvement over one in a recital room with the usual audience.

Sure, it's not worse either is what I'm hinting at.

Re: An experiment in UI density created with Svelte

#257

Earlier quoted context omitted.

I’m not super familiar with 3D stuff, but I’m curious what the “class” here is, is it specifically procedural sort of effects creation mainly for film? I’m assuming for ‘regular’ 3D modelling people still prefer other software like blender/max right?

It's for procedural effects and simulation, yeah. Stuff like fluid and gas simulation, interactions between them, surface deformation from stuff like footprints or tire treads or whatever. In those areas Houdini can't be beat. > I’m assuming for ‘regular’ 3D modelling people still prefer other software like blender/max right? It depends. I'm not sure if Houdini has modeling stuff, it's been a while since I used it. H…

Thanks for the explanation!

Re: An experiment in UI density created with Svelte

#258

Earlier quoted context omitted.

But isn't that exactly the point of such UI libraries? To provide those optimizations. Because the easy case, I can do myself.

Yes...? I think maybe there are some threads getting mixed up here? There are some sibling/cousin threads discussing performance more in depth. My post you replied to is just pointing out that 300 cells isn't really enough to measure any sort of meaningful performance.

Then, there was a mixup.

Re: An experiment in UI density created with Svelte

#259
post #22

I love information density! I collect old newspapers and back then info density was way higher (for an _amazing_ coffee table book, google "nytimes complete front pages"). So much critical info above the fold. I think high information density === high intelligence. Getting sort priorities right is very valuable and important. The past few years the web seemed to be going the other way. Good to see people still rowing…

> I think high information density === high intelligence. Just packing loads of stuff on-screen at once, with tiny fonts and tiny margins and all the rest presents a lot of accessibility issues, even for intelligent people. Google et al are adding padding and white space to make their UIs more accessible for more people. It's not just eye sight we're talking here, but also physical issues with clicking/tapping small…

Font too small? Just ctrl +. Raw data with huge padding is inaccessible to literally everyone who's trying to do work (the intelligence framing of the other user was stupid) and it's meant to look pretty, not be accessible. If you're genuinely concerned about accessibility, the computing world is a never ending world of inaccessibility, but this ain't it.

Re: An experiment in UI density created with Svelte

#260
post #81

Earlier quoted context omitted.

>1. This is not true. Mobile platforms do help with tapping on small elements. E.g. HN isn't mobile friendly "as is", but I have no issues with tapping any of the links. I've also used Exante mobile trading terminal for some time and had no issues with it either. I agree that accessibility still is the concern, but watching my grandma struggle with her tablet, it's mostly the fact that buttons aren't buttons and ever…

> This is not true. Mobile platforms do help with tapping on small elements. E.g. HN isn't mobile friendly "as is", but I have no issues with tapping any of the links. I've also used Exante mobile trading terminal for some time and had no issues with it either. Good for you, maybe your phone screen is huge. I routinely tap on the wrong element when using HN on mobile. Even on desktop I have to set the zoom level to 1…

I'm not vision impaired (I actually have very good vision), and I also zoom HN way in (150%) on desktop. Just feels uncomfortably small and the lines of text are way too long.
Post reply on HN