Earlier quoted context omitted.
WinUI3 is a can of worms that’s becoming palatable only with .NET 8 (and soon 9). In a normal configuration, you have to bring 500MB of dependencies with you, or ask the user to install a redistributable. You also need the user to install .NET 8, or bring said 0.5GB with you. WinUI3 can be used in unpackaged apps (I.e.: not appx) but has a few random caveats that just don’t work; random APIs that have a footnote of “…
What kind of build settings lead to 500 MiB binaries? I struggle to imagine something that could make the toolchain to emit such a large binary save for select degenerate cases of runaway generic specialization when you AOT compile an SDK that combines LINQ with 2102718201 enum types, all of which get their own set of generic instantiations for every internal iterator within LINQ - that's a known issue that is fixed…
And that’s when you use “selfcontained mode” rather than AOT publishing, now with AOT it’s considerably better.