Earlier quoted context omitted.
which shows how bad puritan culture is, most people don't care about your puritanism in their room, they want to play a game, see a hot char, and be able to do stuff with them in the game. it's the harsh truth that people seem to get mad at. Especially now with ever increasing rates of ADHD and other stuff, having an old school genre like an RPG have that type of stuff as a "reward" for beating a level or whatever re…
This is like saying people buy baldur's gate because you can undress your characters or make them date Consumers don't want pornography in their games, they're completely different products: visual novels are closer to a slideshow than a game People buy good games and they consume pornography, conflating the two doesn't help us analyse the market. That said, I agree there is probably more money in pornography than in…
I kinda do. I just want them to be more than a fade to black implication or awkward not even colliding meshes with low res genetalia.
It's a landmine, so no AAA dev is doing any of that, and it's really high tech to do convincingly so few indies can pull it off. That's why 2d works like VN's tend to be the best compromise. a gif loop or a few still frames and a seductive voice can be just enough to sell the scene.
> they're completely different products: visual novels are closer to a slideshow than a game
most western ones. They're "expensive" to westerners, but if you ever buy a decent Japanese VN you can understand the appeal. full voice acting, multiple different scenes and poses, an actual attempt at a narrative (we can argue all day if it's good, but so many western ones have shifted to "haha quirky meta" as a substitute for substance), good music, etc. Some even have some surprisingly addicting gameplay, which makes you question why it's categorized as a "visual novel". But that's marketing for you.
I don't blame you for your opinion, but I assure you it can be done right.