> Not an actual product render.
It's a silly caption isn't it, why would it be third-person view, nobody's going to see those sketches and assume it's an actual product render, surely.
Meta Horizon OS
251–260 of 813 posts
Re: Meta Horizon OS
#252If the Internet started on today's proprietary app stores and nailed-shut operating systems it would've never innovated this quickly. This is what AOL/MSN desperately attempted, but it all failed (thank god).
Meta's dream of the metaverse is nothing but laughable, hold back by nothing but terrible software.
Re: Meta Horizon OS
#253Earlier quoted context omitted.
And I'm still forced to have some form or variant of a Facebook-touched account, even if they want to change the front company behind it. I don't want to sign in to use a headset, period.
But you do sign in to use an Android phone, or iPhone. Although, I agree with the point that someone would never want to sign in with their Facebook account there, with FB account holding so much personal information about them! For gaming, somebody would rather prefer to use an alias like dungeonmaster669 instead of their verified actual identity.
On a scale of trust for how companies are handling my data, Apple, and to a much lesser extent, Google, are still more trustworthy than Facebook, I feel.
Re: Meta Horizon OS
#254"Open" in the same way Android is, with complete control and app store by Meta. I think we have to accept that an 'open hardware platform' the way PCs were was an anomaly. We will never have anything like that again.
Re: Meta Horizon OS
#255Re: Meta Horizon OS
#256I wonder if this "opening" of the operating system is their way of putting the metaverse project out to pasture - analogous to donating it to the Apache Foundation - without admitting that the company burned $36 billion on a misadventure.
Seems more aligned with trying to achieve what android is to mobile phones but with mixed reality.
Re: Meta Horizon OS
#257Earlier quoted context omitted.
It’s crazy because if you try the Quest it’s quite insane how good it is already. If I were to guess what could give it an iPhone moment: - lighter/more comfortable - faster to get started when you put the headset on - more social experiences and event organized in VR - shorter time from headset on to hanging out with your friends in VR A number of years ago I convinced a bunch of my friends to buy the Quest after be…
> - lighter/more comfortable It's this and one other point: Games that people aren't bored of in an hour. To me, very few games have come out for VR that don't feel like gimmicky experiences. Even Half Life Alyx, as advanced as it was, kinda felt like a theme park ride after a while. I'm not sure if there's technical reasons for it, but it feels like nobody is taking VR development seriously. It's hard to justify str…
The "technical" reason for it is very very very simple: Nearly no video games are actually improved by "increased immersion" to an extreme. Chess won't be more fun because you have to physically move digital chess pieces around a virtual board, people playing Call of Duty do not want to physically move their arms around to aim, and don't want to jump around to move, and if you aren't doing those things you don't want the downsides that are inherent to a VR system, like extreme seclusion of wearing a headset, physical ability being an inherent filter, clunky UI, nausea etc.
The TWO areas where VR is useful, flight simulators and driving simulators, haven't even fully adopted VR simply because it's too much hassle.
VR is only a gimmick unless you can benefit from that extra immersion, and most things cannot.
The Wii sold gangbusters because everyone and their grandma could understand "swing remote to swing tennis racket", but you couldn't actually build a hyperaccurate tennis sim off of that because a Wiimote is NOT a tennis racket and you cannot get beyond that. VR is the same way. Everyone can experience the "Oh VR is soooo coool" gimmick but very few genres inherently benefit from what VR provides.
Re: Meta Horizon OS
#258I won't touch VR/AR until the technology progresses to the point where its nealry indistinguishable from regular sunglasses/eye-glasses. I have yet to use any VR device that made me want to purchase it, its all felt insanely gimmicky, so far the only time a headset seems nice is on a plane ride. I can see the potential, still seems a long way off imo.
Re: Meta Horizon OS
#259Earlier quoted context omitted.
It’s crazy because if you try the Quest it’s quite insane how good it is already. If I were to guess what could give it an iPhone moment: - lighter/more comfortable - faster to get started when you put the headset on - more social experiences and event organized in VR - shorter time from headset on to hanging out with your friends in VR A number of years ago I convinced a bunch of my friends to buy the Quest after be…
> - lighter/more comfortable It's this and one other point: Games that people aren't bored of in an hour. To me, very few games have come out for VR that don't feel like gimmicky experiences. Even Half Life Alyx, as advanced as it was, kinda felt like a theme park ride after a while. I'm not sure if there's technical reasons for it, but it feels like nobody is taking VR development seriously. It's hard to justify str…
Re: Meta Horizon OS
#260Earlier quoted context omitted.
This is ultimately what they want: their owned walled garden, where they get to be the decider, hold the power, track the user's as first party data, etc. It makes perfect sense. They want this to be the next Android OS (with Play Store equivalent of course). This is really the only move that gets them back in (perhaps only somewhat) with the dwindling ads market. Much as I don't like it, it is a legitimate tactic. I…
> They want this to be the next Android OS (with Play Store equivalent of course). Or the next Apple with the next iOS ?
Google famously made Android "open source" and allows third party manufacturers to run it.