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Disney to take $1.5B stake in Epic Games

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Re: Disney to take $1.5B stake in Epic Games

#252

Epic games has the potential to be the virtual Disney World - just available to everyone on the planet instead of those with enough money to visit a park IRL. Disney has a great flywheel where their IP drives content, toys, and experiences. This is just the latest experience, and it’s something they can’t build themselves. I bet you can expect more content on fortnite to be with Disney IP; skins, events, maps, everyt…

I see huge potential for NFT integration as well. Imagine buying a Mickey Mouse skin in Fortnight and being able to use it in one of Epic Games' other games too. Lots of possibilities.

You can already do this in Fortnite and Roblox, and half a dozen other gaming platforms no NFTs required.

Re: Disney to take $1.5B stake in Epic Games

#253
post #221
post #78

Earlier quoted context omitted.

> Epic games has the potential to be the virtual Disney World This is what everyone said about Lego, and a bunch of other collabs that came before. It was never true and it's not true now. Turns out people don't want a "virtual world", they want a fun game.

lego, as in Minecraft? Roblox? nobody wants that.

Just for context, there are ~26,000 people signed in to the LEGO version of Fortnite right now, and it's 11pm Pacific/2am Eastern (there are ~179,000 people on the standard Fortnite). At primetime, there are typically 100,000+ people on the LEGO Fortnite.

Re: Disney to take $1.5B stake in Epic Games

#256
post #221
post #78

Earlier quoted context omitted.

> Epic games has the potential to be the virtual Disney World This is what everyone said about Lego, and a bunch of other collabs that came before. It was never true and it's not true now. Turns out people don't want a "virtual world", they want a fun game.

lego, as in Minecraft? Roblox? nobody wants that.

No, Lego as in Lego, Fortnite has a game mode that is a Lego survival game a la Valheim.

Re: Disney to take $1.5B stake in Epic Games

#257
post #107
post #39

Earlier quoted context omitted.

Don't forget Lucasfilm Games, nee LucasArts. They published a lot of games, both star wars properties and otherwise. They're now owned by Disney as well.

Interesting to bring this up - always wondered which way the creative influence went between Monkey Island and Pirates of the Caribbean (if i recall correctly, the game is based off the ride, but the film was allegedly inspired by the game)

I thought there was a book somewhere in the mix as well. https://en.wikipedia.org/wiki/On_Stranger_Tides Wikipedia tells me the book inspired monkey island, the ride inspired both the book and monkey island, and the book inspired the fourth movie.

Re: Disney to take $1.5B stake in Epic Games

#258

Disney gets more IP in front of more 13-25 year olds. This is a very impressionable age group, and can create life long fans. This is a good value proposition for Disney. Epic probably gets an increase in valuation -- lifeblood for tech companies. Collaboration skins are massive for revenue. However, I'm concerned this relationship will force uncool collaborations with Fortnite and reduce it's appeal. Disney has had…

My kids already think many recent Fortnite collabs (Star Wars, Marvel, etc) are lame. Hasn't stopped them from playing though. https://www.dexerto.com/fortnite/every-fortnite-collab-cross...

Just wait until Disney buys Hasbro and watch how bad Magic the Gathering will get then...

Re: Disney to take $1.5B stake in Epic Games

#259

Earlier quoted context omitted.

Id say fortnight has quite the ways to go then. Counterstrike and World of Warcraft have 15-20 years headstart and are still going.

I was actually thinking about World of Warcraft when I was thinking about a game that failed to be sticky. World of Warcraft peaked in subscriber count in 2010, and has generally seen steady decline since then. I think the numbers for WoW look worse when you consider how sharply it's share of the video game market has declined. The video game market has ballooned in size while Wow's user base is slowly bleeding out.…

> ”World of Warcraft peaked in subscriber count in 2010, and has generally seen steady decline since then.”

Sure, but even in 2024 this 20-year old game has a paid monthly player count well into the millions. Extremely successful by any measure. And perhaps one of the most profitable game franchises of all time.

Re: Disney to take $1.5B stake in Epic Games

#260

Epic games has the potential to be the virtual Disney World - just available to everyone on the planet instead of those with enough money to visit a park IRL. Disney has a great flywheel where their IP drives content, toys, and experiences. This is just the latest experience, and it’s something they can’t build themselves. I bet you can expect more content on fortnite to be with Disney IP; skins, events, maps, everyt…

I see huge potential for NFT integration as well. Imagine buying a Mickey Mouse skin in Fortnight and being able to use it in one of Epic Games' other games too. Lots of possibilities.

Nobody cares. The NFT thing never made sense as anything but a receipt.
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