I look forward to USD & USDZ being supported more consistently. The same file can look quite different even within the Apple ecosystem, as these screenshots from a few monthes ago show: https://twitter.com/mrdoob/status/1654494500230778887
Something is broken with your texcoords. The whole texture atlas is misaligned.
Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
251–260 of 271 posts
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#252Standards are good, but I am a little weary about this. Is this another embrace, extend, extinguish moment?
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#253Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#254I see lots of off topic comments, but I'd like to ask as someone who played with fbx and similar formats supported by Autodesk and large parts of the gaming/CG industry what does OpenUSD provides exactly over different formats. I feel like there's never been a 3D counterpart to standards like Midi for audio.
It's just a simple text file but it supports 3D objects and materials and is supported by pretty much everything. A complete novice can write code to generate it.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#255Earlier quoted context omitted.
Looks nice. However the issue with all 3d streaming I've ever tried is latency. It's great if you're near the server. Terrible if you're far away. It's hard so say what the input latency is for the head demo you shared. I guess about 100ms, which is totally fine for a mostly static scene with simple orbit controls. However I also tried out the Lebron James vs Father Time game. Input latency is over 1 second so it's n…
You might like this one more - https://appmana.com/watch/virtualtestdrive - because it's just better :) While of course I want latency to be as low as possible, the difference between 100ms and 500ms of latency doesn't register in the engagement metrics for these experiences. For millions of laypeople, it doesn't seem to matter that much. However, going from 670ms of time to first image (this service) and 2.5s (worst…
I have an iPhone 13 Pro and a decent internet connection and if I came across that I would bounce out immediately.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#256Or maybe glTF and other interchange formats already satisfy that need.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#257Earlier quoted context omitted.
Blender has USD support, but I think it would be difficult for them to contribute to OpenUSD directly. They're more of an "downstream user". It's similar to SideFX and Houdini, which is an extremely common way to author USD scenes. SideFX isn't a member either, just a downstream user.
SideFX are a member. They’re listed on the main site under General Members.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#258Stub for arguing about what "USD" means. These comments were originally at the top level but the offtopicness was choking the thread so I'm moving them here. I left https://news.ycombinator.com/item?id=36962294 out because it has actual interesting information about the project.
Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD
#259USD will be great for animators, but I think the biggest beneficiaries will be AI's. The question of how and at what layers AI could interact with 3D art and still give the final aesthetic decision to humans with a true artistic eye left a big gap in willingness to use AI for 3D projects. If, essentially, they are speaking the same language as humans, this curation becomes trivial and the cost of incorporating AI bec…
If anyone finds an AI that can do reasonable SVGs, please do let me know.