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Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

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Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#251

I look forward to USD & USDZ being supported more consistently. The same file can look quite different even within the Apple ecosystem, as these screenshots from a few monthes ago show: https://twitter.com/mrdoob/status/1654494500230778887

Something is broken with your texcoords. The whole texture atlas is misaligned.

The issue is that Apple doesn't support multiple texture transforms per material, rather it only supports one.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#254

I see lots of off topic comments, but I'd like to ask as someone who played with fbx and similar formats supported by Autodesk and large parts of the gaming/CG industry what does OpenUSD provides exactly over different formats. I feel like there's never been a 3D counterpart to standards like Midi for audio.

IMO the equivalent to Midi files in the 3D world is OBJ files. https://en.wikipedia.org/wiki/Wavefront_.obj_file

It's just a simple text file but it supports 3D objects and materials and is supported by pretty much everything. A complete novice can write code to generate it.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#255

Earlier quoted context omitted.

Looks nice. However the issue with all 3d streaming I've ever tried is latency. It's great if you're near the server. Terrible if you're far away. It's hard so say what the input latency is for the head demo you shared. I guess about 100ms, which is totally fine for a mostly static scene with simple orbit controls. However I also tried out the Lebron James vs Father Time game. Input latency is over 1 second so it's n…

You might like this one more - https://appmana.com/watch/virtualtestdrive - because it's just better :) While of course I want latency to be as low as possible, the difference between 100ms and 500ms of latency doesn't register in the engagement metrics for these experiences. For millions of laypeople, it doesn't seem to matter that much. However, going from 670ms of time to first image (this service) and 2.5s (worst…

I’m not sure what the issue is, that whole scene was rendering in what I would consider seconds per frame rather than frames per second.

I have an iPhone 13 Pro and a decent internet connection and if I came across that I would bounce out immediately.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#256
USD is very complex, mainly because it includes an interchange format as well as workflow features. I wonder if it would make sense to split the standard into layers to expand the target audience beyond the major production houses.

Or maybe glTF and other interchange formats already satisfy that need.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#257
post #123

Earlier quoted context omitted.

Blender has USD support, but I think it would be difficult for them to contribute to OpenUSD directly. They're more of an "downstream user". It's similar to SideFX and Houdini, which is an extremely common way to author USD scenes. SideFX isn't a member either, just a downstream user.

SideFX are a member. They’re listed on the main site under General Members.

Should have looked first. Blender should buy in at that level too.

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#258
post #20

Stub for arguing about what "USD" means. These comments were originally at the top level but the offtopicness was choking the thread so I'm moving them here. I left https://news.ycombinator.com/item?id=36962294 out because it has actual interesting information about the project.

OpenUSD is an atrocious name, thought big tech was getting together to make a crypto

Re: Pixar, Adobe, Apple, Autodesk, and Nvidia form alliance for OpenUSD

#259
post #30

USD will be great for animators, but I think the biggest beneficiaries will be AI's. The question of how and at what layers AI could interact with 3D art and still give the final aesthetic decision to humans with a true artistic eye left a big gap in willingness to use AI for 3D projects. If, essentially, they are speaking the same language as humans, this curation becomes trivial and the cost of incorporating AI bec…

I don't think we'll have 3D AI art anytime soon. Most if not all AI for 2D works on a pixel basis. 3D is more like SVG, except there is a whole third dimension to contend with. There are AIs that manage to produce SVGs, but I have yet to see a clean one where the objects are actually properly grouped and not just a bunch of random shapes thrown together to do a vector approximation of pixels.

If anyone finds an AI that can do reasonable SVGs, please do let me know.

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