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Developer tools to create spatial experiences for Apple Vision Pro

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Re: Developer tools to create spatial experiences for Apple Vision Pro

#251
I'm really interested to see how high level the support is for "spatial computing" is in the APIs they are offering.

This whole thread is full of people wildly speculating about applications which, without amazing platform level support are each going to be a small miracle in state of the art computer vision applications.

Can they offer full 3d image detection / segmentation to give you a full spatial model of the user's environment? If not, a lot of people are going to be sorely disappointed by the amount of computer vision expertise required to get even basic apps they are envisioning to work. On the other hand if Apple does offer this type of platform support, it will be quite revolutionary.

Meta has offered a range of spatial computing APIs for a while but they have been slow to take off. The Quest 3 should really push this along though. It will be fascinating to watch the two platforms compete on this front.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#252

Quite the uphill battle for a developer. This is different territory compared to marginally useful 2D app that millions of developers produce. To make a believable virtual/3D experience requires enormous investments if you don't want it to look like a video game from 25 years ago. It's quite telling that Apple rushed through the 3rd party demo session at the event, as every example looked terrible. As terrible and us…

IMO, a full blown cooking app is just a distraction. It could be the "travel app" of this platform and safer for any sane developer to ignore.

A developer doesn't need to make a killer app, just supplementary apps that people will use in this environment. And yes, some people will just make money making sure their 2D iOS app works in this environment, and a subset of that will convert it appropriately to work as a volume with depth.

In this environment, Apple handles the difficult spatial stuff and many developers will just build planes or volumes within that, and get solid mileage from that.

As anyone who's arrived early at an ecosystem knows, you first get used to the basic stuff, try a few free gimmicks, and then you're looking for apps to try and buy. Anyone in that marketplace at that point has far easier opportunities. Leave expensive-to-develop apps like VR courtside experiences to NBA and whoever else - those will sell the device. Smallfry developers will be fine otherwise.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#253
post #26

Earlier quoted context omitted.

So — pornography, then.

A killer app might be: "Better Than Life: Las Vegas" Games, gambling, shows, and porn all in one "so immersive you won't want to leave" experience. "Disney ain't got nuthin' on this!"

VRChat with payment integration, then. No reason to choose Apple.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#255

Earlier quoted context omitted.

A lot of people are looking for the next iPhone. My bet would be there is none in our generation and we spend the rest of our life with two kind of computing: one that fits our hand and other devices to deal with the rest. The question becomes, is this inherently better and more convenient than a laptop ? If it's not, it will stay a nice accesory, like the watch is a nice accessory.

I agree with this the most

Cool but i want and millions and millions will want smart glasses that...

- That can be used to zoom in (binoculars)

- Keep track and show the score of the real life fencing, ping pong, tennis, card game ,etc (Apple Score) your playing

- See how a building or place looked x amount of years ago (Apple Rewind)

- Go to a conference and upon meeting someone the glasses provide their name and company their with

- Many many more innovations

and LOL my nicknames for some of those ideas are probably silly, but they are unique and i think useful to the point of people buying Apple Smart Glasses as much as they buy iPhones.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#256
post #251

I'm really interested to see how high level the support is for "spatial computing" is in the APIs they are offering. This whole thread is full of people wildly speculating about applications which, without amazing platform level support are each going to be a small miracle in state of the art computer vision applications. Can they offer full 3d image detection / segmentation to give you a full spatial model of the us…

Can you elaborate why you think that the Quest 3 can push this along?

Re: Developer tools to create spatial experiences for Apple Vision Pro

#258
post #247
post #217

Earlier quoted context omitted.

Yeah my Quest 2 never had that issue. Updates were always super fast or non intrusive too. Best $300 I’ve spent in the last 5 years.

But google earth is gone. That was seriously one of the best apps on the device :(

i thought that was desktop only. is it completely gone now?

wander works on the quest 2, but doesn't have 3d features in streetview.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#259
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

[deleted]

Re: Developer tools to create spatial experiences for Apple Vision Pro

#260

Earlier quoted context omitted.

I'm working on AI piano lessons right now (extremely rough landing page at https://trebel.la/ while I work on the core tech). I am drooling at the idea of integrating with this thing one day...

https://www.sightreadingfactory.com/ You may want to look to Sight reading factory. They do a pretty good job allowing you to dynamically generate unlimited sheet music according to your pianistic capability.

this reminds me of this rhythm generator I’ve been using for similar (albeit perhaps more limited) purposes: https://myweb.fsu.edu/nrogers/Rhythm_Generator/Rhythm_Genera...
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