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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#251
post #15

Well it s good, this is how you make something that turns us to cyborgs. A bit pricey to become a household items (because a family needs 4 of them) but this is probably where things are heading to There is so much engineering going on here that maybe ... it's simpler to start considering retina implants or just brain implants. This was more like a work of art than a consumer device. I wonder if Oculus can steal some…

Sony's VR headset also has eye tracking.

It is a great input, but more importantly: drastically lowers the required computation with foviated rendering, i.e. rendering hires where you look, not everywhere.

Re: Apple Vision Pro: Apple’s first spatial computer

#253
3500? Holly Applemolly. That is expensive as shit considering the VR is not new tech. Ofc, someone is going to smash at me with "well this is Apple ok." Cool story. Looks like a fun little gadget but is way too pricey for the consumer line. Unless ofc, they will have a beat down version without the "pro" features.

Re: Apple Vision Pro: Apple’s first spatial computer

#255
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

> - In response to the obvious criticisms (high price, battery life, form factor, weird eyeball thing)... this is Gen 1. Look how quickly the iPhone and Apple Watch evolved between generations 1 to 3, and look how the price changed as production capabilities and economies of scale evolved.

The original iPhone released for $599, which is ~$876 2023 dollars based on CPI. So, while most of your bullet points about iPhone improving is true, the iPhone is the wrong thing to point to for economies of scale making Apple products cheaper over time.

Re: Apple Vision Pro: Apple’s first spatial computer

#258
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

we just finished conditioning everyone to cover the bottom half of their face—suggesting now that one keep the top half of their face covered, around the home, around their children, is nothing short of horrifying, both in terms of brazen anti-human dystopia, but more importantly, in terms of childhood development. if this, or something like it, takes off in the "iPhone" way that many here predict, future generations are going to be so completely fucked from the perspective of anything resembling traditional social development—which, of course, the iPhone, by way of the iPad, has already fucked up pretty significantly!

Re: Apple Vision Pro: Apple’s first spatial computer

#259
post #197

Think before you post. Remember, whatever opinions or hot takes you have of this product now will be resoundingly made fun of for the rest of history.

You make it sound like this is the new steam engine, but is it really that historical of a product? Nothing here strikes me as an entirely novel idea, in fact it just seems like an iteration on an already pretty well developed concept
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