Earlier quoted context omitted.
I grew up with the NES and loved the hell out of it at the time. But today, there's not a single game I want to go back to. I'd rather play the SNES versions of many of the best series. Also emulation with CRT shaders is the best way to visually play older games these days. This includes PS1/2 games.
Tetris, snake rattle and roll, Mario 3, conquest of the crystal palace, legend of Zelda, Castlevania 3 - there are still some NES classics worth revisiting via emulator, especially with the benefit of modern usb controllers, and save states.
SimCity 4 was released 20 years ago
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Re: SimCity 4 was released 20 years ago
#252Earlier quoted context omitted.
>without departing too far from 2000’s core mechanics or simulation approach SC3K is similar enough in structure to SC2K that it can actually load SC2K city save files directly; SC3K being a relatively strict superset of SC2K in terms of available elements and their sizes certainly doesn't hinder that backwards-compatibility at all. The only things that would actively break when you did this were related to maximum t…
I wasn't aware of a 250 building limit. Is there anywhere I can read more about this? Searching turns up empty.
Earlier versions of SimCity 2000 are more limited in this regard as arcologies after the first 150 special buildings don't count towards the population count; the later versions do, however.