I hope they get perf down. The first game runs great on my M1 until we get to around 100K residents or so. That's not a huge number of people for a real world city, but I guess simulating traffic + pathfinding for 100K+ actors is a dicey proposition CPU-wise. IIRC, SimCity 4 didn't have this issue but it sort of cheats by chopping the map up into multiple tiles in a region and only simulating a subset of your populat…
Someone came over and asked what I was using the PC in the living room for. I told him -- it's the Cities Skylines Mainframe! If you have a spare desktop lying around, it really helps to do the simulation "in the cloud."
You run it on the desktop and remote play it using remote desktop or steam’s equivalent on your laptop?
I used to do that with my powerful desktop, leave it in my home office and remote play CS from the living room. Lag was good enough to play.