Microsoft lost my copy of the game during the account transfer. Despite me having an account, that had both re-downloaded the game and played it just a few weeks earlier, had a custom character skin stored in it, and other stuff - they claimed I didn't actually ever own Minecraft, and demanded I provide proof of purchase. I provided as much as I could - including security questions+answers (which I had stored in my K…
Quoting the original creator [0]: "Just pirate it". [0]: https://twitter.com/notch/status/157261795139125248
It seems that the good times for online Minecraft play are over
251–260 of 474 posts
Re: It seems that the good times for online Minecraft play are over
#252It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…
You don't just start banning adults for typing swear words into a keyboard.
Re: It seems that the good times for online Minecraft play are over
#253I know the business need but I've been very bothered by the fact that online gaming for kids has defaulted to mmo-style open servers. My daughter asked to play Roblox and after looking into their system I said no. I'm more than happy to let my kids online... to play with their friends, with content that was created by their friends or curated by professionals. Not to play with strangers in a slushpit if user-contribu…
I think you want a system with a walled-garden with a "friend code" like Nintendo has, that can be physically shared through a scanner. You want to be able to supervise who your kids are friends with, and you want it to be extremely difficult to share that information online. Then the kids are strictly, systematically only able to contact and play with each other if they are friends. Maybe friends of friends. Parents get to review content, or professionals are paid to curate content that is allowed in this system.
When someone new becomes friends with your kid, you are notified and can ask who that is. If they seem to not be any of your kid's IRL friends, then you, as the parent, have the power to block that person from your child's games, report them, and notify the other parents of any of your children's friends that you have done so to this user.
It's local, involves the parents' supervision at a higher level. It can probably be abused by kids getting their parent's supervision module and blocking one of their friends and notifying all the parents as a mean joke or something. Or by parents who want to exclude certain children based on not liking their parents, and wanting to make an example of them as a "bad influence". It's also vulnerable to the child lying and saying a stranger is one of their IRL friends. The friend code "badge" getting lost is another serious concern.
A tool to use the friend code scanner at events like birthday parties to get surprise packs could be a "fun" thing that serves a double purpose of displaying each kid's profile, to help keep an offline list that verifies each kid's online identity to their parents, by pairing it with a photo (which never goes online) taken at the time of scanning. And there could be a tool to let you quickly scan that list and compare to the friend network of your kid and their friends. Maybe if there's somebody who consistently never shows up on the "party lists", flags could be raised and the parents could be notified to separately ask their children who that is - if answers are inconsistent, something's probably wrong.
Now, this system would take effort to implement, and effort to get existing games to agree to integrate - and they do need to integrate. Trying to create games to fit snugly into this system from the ground up would be insanely difficult. Maybe it absolutely must run servers of popular games in a "black-box", with this security system on top of it. To the kid's perspective, it needs to feel like barely an extra step to sign in and play through those servers, and on the computers they have access to, the vanilla version of the game needs to be thoroughly inaccessible. Parents would need to be willing to pay significant money into this.
Re: It seems that the good times for online Minecraft play are over
#254It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…
Re: It seems that the good times for online Minecraft play are over
#255It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…
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A tangential, but related, issue I've observed is that there seem to be an increasing number of measures being carried out in society that, in effect, drive widespread self censorship. Any interesting conversation, regardless of how otherwise sanitary, may be likely to motivate somebody to want to "report" others. See any thread on, for instance, dark matter. An esoteric scientific concept, yet one where emotions run wild.
The only choice, in scenarios where reporting is likely to lead to penalties that are intolerable, is to simply not say anything at all that might cause even a single ripple in the water. And that is, in effect, not especially different than life in all of these unfree societies we were supposed to have learned from. The fact that we now seem to be becoming one of those societies, even if by a more novel path, is becoming increasingly apparent.
Re: It seems that the good times for online Minecraft play are over
#256Earlier quoted context omitted.
> Every couple of months one of his friends will get banned for no reason. I know you want to trust your child’s friends, but “it happened for no reason” is exactly what kids say when they don’t want to own up to the consequences of their actions. Obviously, you can only monitor your own child’s gameplay and not what their friends are doing on their own time. I strongly suspect there’s more going on than you realize.…
> I highly doubt this. The Minecraft FAQ has this to say about it: This level of naïvety is somewhat endearing.
Re: It seems that the good times for online Minecraft play are over
#257Earlier quoted context omitted.
You should check out Andino v. Apple , an ongoing lawsuit in which the plaintiff alledges that the use of the "Buy" button is fraudulent if content is truly not bought. I feel like you are confusing copyright law with contract law. I can purchase Minecraft without agreeing to any EULA. It only appears after you download the launcher. Here are the two types of unconscionability: The basic test applied for unconscionab…
Quoted post unavailable.
You opened with "I don't think it's a bad thing"
Re: It seems that the good times for online Minecraft play are over
#258It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…
IMO the best way would have been to enforce it for realms, maybe have a way for privately run servers to opt-in, and let parents toggle some switch that only lets their kids play on moderated servers. but microsoft was completely unwilling to make any sort of compromise in that direction. Adults tend to generally prefer to play with other adults, and they might also use profanity on adult-only private servers. Unfort…
Re: It seems that the good times for online Minecraft play are over
#259It's apparently a minority voice opinion here on HN, but I for one appreciate what Microsoft is trying to do. As a parent of a 6 and 9 year old who have really gotten into Minecraft during COVID, I appreciate them basically deciding "We want Minecraft to be a game for kids and an online community that is nice." I get why people are frustrated, but I also like the idea of a global decision that forces servers open to…
No marketplace with coins, no microtransactions, no mining my child’s PII before you allow to play a game I bought, no online login screen, no platform or “community” of any kind (not even if it’s “for kids”, Roblox is an example of what kind of people it becomes a magnet for), no unknown corporate moderators for my family server, nothing but a fun game.
(And because dedicated developers who actually listen to player feedback must be paid appropriately, definitely take my money for every new major update.)
Minecraft used to be a great example of such a game, until it got bought by Microsoft.
Re: It seems that the good times for online Minecraft play are over
#260Earlier quoted context omitted.
Vaguely reputable source pointing out it applies to private servers: https://www.cbr.com/minecraft-players-outraged-mojang-monito... I don't think it's a bad thing, either. People who buy proprietary software know what the deal is, and anyone who didn't know what the deal was knows now. It's not your game, you've just got a temporary license to it. Kind of the consumer's fault beyond anything.
How many people bought the game before these draconian policies were implemented? They should offer refunds.