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Square-Enix sells all of its Western game studios and their games to Embracer

arstechnica.com

251–260 of 264 posts

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#251
post #202
post #23

Earlier quoted context omitted.

"Investments in blockchain, AI, and the cloud" sounds like they have absolutely no idea what they should do, and will spend most of the money paying very expensive consultants who produce delirious slideware about web3 metaverse opportunities.

Those seem like obvious areas of research for a next generation game developer. Perhaps you are overreacting because of a culturally normative skepticism toward the word "Blockchain"

[deleted]

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#252
post #177
post #7

The Embracer Group's portfolio is becoming scary big. They're really scooping up development studios left and right. I appreciate that they're not doing much with them right now, but it makes me concerned for the future.

Tencent, Embracer and Microsoft. The industry definitely feels like it's consolidating into fewer players.

It's fine, there's things to do other than video games. Maybe get out and go see one of the 8 Disney movies in theaters right now

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#253
post #47

The newer tomb raider games are the most AAA games I’ve ever seen. Not saying they’re good, or bad, but every other moment is a handcrafted moment. It sort of works. A lot of it is platforming through crumbling environments. Which is pretty cool. It’s sort of overdone too. SquareEnix felt legendary growing up.

The original Tomb Raider was almost Minecraft-esque. It was composed of blocks of different heights and slopes in a 2D grid. This allowed the developers to create all sorts of scenarios from simple tools to put Lara through and really test all her abilities. I played through the first "new" Tomb Raider and it was very much "walk on the path marked walkable, climb the ledges/walls marked climbable, shoot the specially…

I've been playing the Mass Effect trilogy again and man...I really do appreciate how cinematic the game is while also having very satisfying/dynamic combat. Especially ME3.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#254

Earlier quoted context omitted.

Maybe, but it was kind of a problem when I was already like "is there a way to progress the game but have this guy not accomplish what he wants?" on like mission 1 (past the prologue)—there was no build-up to it, I thought he was wrong and should fail immediately. And they might have gone for some kind of turn-around on that when the girl comes into the story, so that I start wanting him to succeed, but then, I also…

...if you haven't already heard of it, I feel like you'd enjoy Spec Ops: The Line . Go in completely blind if at all possible, and don't be turned off by the fact that it seems like a generic dudebro war shooter. It does start out that way.

Yeah, Spec Ops: The Line was really good. Really good like some movies I've seen where I was like "that was great—I wish I hadn't seen it", but still, really good.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#255
post #127

Earlier quoted context omitted.

Am I the only one that can't stand these games? They are so restrictive in their gameplay, so linear! It feels like watching an interactive movie more than playing a game.

Hmm, I like them. The only times in TR that I do not like are the ones in which you have been completely kicking ass, and then inevitably get knocked out during a cutscene. And there’s quite a lot of those.

https://tvtropes.org/pmwiki/pmwiki.php/Main/CutsceneIncompet...

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#256

Earlier quoted context omitted.

The cyberpunk game that covered its expenses, made a profit, and is slated to receive DLC was made by a studio that disproved that theory how, exactly?

While it technically "made a profit" it's sales after launch where massively under expectations. They where expecting to sell upwards of 30+ Million copies in the first year. They sold 14+ Million before launch, and an additional 4 Million since. For an AAA game of this size that is a crazy dropoff, and it is unlikely to ever reach the original goal, even if the expansions manage to turn the massive PR hit to CD Proj…

So it's not a smash hit, but it's not a failure either. In game development, any game that makes a profit is a success; that's just how our business is.

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#257

Earlier quoted context omitted.

One of the ex rare Goldeneye Devs said in an interview that the N64 not having a cd drive lost them that generation. I think he's probably mostly right. Cartridges were not only an anti piracy move, it saved on cost of console manufacturing (the N64 was still sold at a loss). As you point out N64 games were originally a lot more expensive than playstation games. Also Nintendo were really restrictive with who could de…

What was the dream team thing? I'm not familiar with that.

https://www.ign.com/articles/1999/06/08/sweet-dreams-are-mad...

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#258
post #252
post #177

Earlier quoted context omitted.

Tencent, Embracer and Microsoft. The industry definitely feels like it's consolidating into fewer players.

It's fine, there's things to do other than video games. Maybe get out and go see one of the 8 Disney movies in theaters right now

Or watch a Murdoch news channel?

Re: Square-Enix sells all of its Western game studios and their games to Embracer

#259
post #47

Earlier quoted context omitted.

The original Tomb Raider was almost Minecraft-esque. It was composed of blocks of different heights and slopes in a 2D grid. This allowed the developers to create all sorts of scenarios from simple tools to put Lara through and really test all her abilities. I played through the first "new" Tomb Raider and it was very much "walk on the path marked walkable, climb the ledges/walls marked climbable, shoot the specially…

I've been playing the Mass Effect trilogy again and man...I really do appreciate how cinematic the game is while also having very satisfying/dynamic combat. Especially ME3.

I just started my replay of the Legendary Edition with some mods and having a blast. I love that it hits that sweet spot of narrative and gameplay. For a decade old trilogy it definitely holds up.
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