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My First 80 Days of VR for Exercise

nathanlippi.com

251–260 of 275 posts

Re: My First 80 Days of VR for Exercise

#251
I'm usually pretty sedentary, generally don't have the best diet and haven't looked after myself so well.

VR exercise has been a real gamechanger for me, well worth the cost of the VR system alone.

I exercise every day, and look forward to it, I really enjoy it. I feel a lot more energy in my day to day life and feel just generally great. My focus and general emotional health is a lot better, and I also see some benefits with creativity.

So yes, it may just be light cardio or whatnot, not the same as a gym workout, but I don't see myself doing a gym workout so regularly or having such fun.

Re: My First 80 Days of VR for Exercise

#252
post #220
post #205

Earlier quoted context omitted.

How would the term physical fitness, used as the complement of mental fitness, not include the cardiovascular? The blog never claimed anything about bulking up or maximising strength!

And I never claimed that physical fitness doesn't include cardiovascular fitness.

What you said boils down to "but that's just cardiovascular, not proper physical fitness." By that measure, Lance Armstrong on the height of epo abuse wasn't fit.

Re: My First 80 Days of VR for Exercise

#253

Earlier quoted context omitted.

I suffered from knee pain from running, too. I was concerned I was going to cripple myself. I finally switched my technique from heel-strike to ball-strike. This dramatically reduced the impact load on my knees, and the pain faded away after a month or so and has not returned. The reason this works is because your body is designed to ball-strike, the heel-strike is unnatural. The ball-strike enables the tendons in yo…

Be careful. I did the same and it worked fine until I started to run more than 15k at a time, when I started to develop issues with my metatarsals that still haven't gone away more than 6 months later. I saw a physio who specialises in running and he said that long-distance runners don't ball strike any more, it's more of a flat landing (so still not heel strike) and then you spring off from your ball. That stopped m…

I only run about 3.5 miles, so that should be good! I didn't know this, thanks for the tip.

(I'd rather have foot pain than knee pain.)

Re: My First 80 Days of VR for Exercise

#254
post #168

Earlier quoted context omitted.

>bodyweight squats don't make you stronger Complete nonsense.

I should've written more explicitly: bodyweight squats don't make people who harbor a decent level of fitness stronger. Like any novel stimulus, they will make you stronger for a short while and then it will stop once you've adapted.

> they will make you stronger for a short while

I'm curious about the precise interpretation here. Are you saying increased strength be lost and I will return to baseline before I started exercising? Or are you saying I will get a certain amount of increase and I will maintain it, but it will plateau there?

Because I'm just fine with the 2nd scenario. The first would be weird and contradicts my experience (nearly 2 years in ...).

Re: My First 80 Days of VR for Exercise

#255
post #108

Geez, go outside for a run. Get some fresh air, smell the rain, say hi to the neighbors, watch houses being built, get chased by a dog, check the Little Library for something interesting, swallow a bug, see if anyone has a cool car in their garage.

Counterpoint: No. VR is great. You don't have to spike your risk of skin cancer, you don't have to deal with allergies, you don't have to run along a road that constantly has drunken teenagers crashing into mailboxes, there are no mosquitos that will make your life miserable, and you can play with friends, regardless of the fact that they're traveling, or live elsewhere. You don't have to deal with motion sickness as…

Wow this has finally got me interested. Can you do all that with the quest ?

Re: My First 80 Days of VR for Exercise

#256

Earlier quoted context omitted.

75% of people work on a computer every day, for hours at a time. Those extra hours are unlikely to do any more damage…

Are you serious? Any extra time will damage your eyes faster...

Source please? Or are you using ‘common sense’?

Re: My First 80 Days of VR for Exercise

#257
post #52

I don’t own a VR headset, but working out is one of the main reasons I could buy one. I have some questions though: 1. Isn’t the headset moving when doing fast moves? 2. Does the headset get dirty from sweating? 3. Does any sweat build up inside the device? 4. Did anyone break their device by moving too fast?

[deleted]

Re: My First 80 Days of VR for Exercise

#258
post #108

Earlier quoted context omitted.

Counterpoint: No. VR is great. You don't have to spike your risk of skin cancer, you don't have to deal with allergies, you don't have to run along a road that constantly has drunken teenagers crashing into mailboxes, there are no mosquitos that will make your life miserable, and you can play with friends, regardless of the fact that they're traveling, or live elsewhere. You don't have to deal with motion sickness as…

Wow this has finally got me interested. Can you do all that with the quest ?

I only listed things that I actually do with the headset.

I do all of my daily programming with it on, there are a bunch of applications to watch movies with IMAX-size screens with it on in multiplayer-synced virtual theaters, there are a surprising amount of full-motion sports, plenty of applications built around socialization including a bunch of games, and it's incredibly easy to develop applications for: It's just an Android device as far as software goes, and as of last year it uses the industry-standard OpenXR, so you don't really need to know much specific to the headset at all.

The only thing you can't do completely standalone that's mentioned in that comment is use that particular Linux-in-RISC-V-emulator-in-pixel-shader-in-VRChat, but that's sort of an edge case, as you can probably imagine. For that sort of thing, the Quest 2 works really well for PCVR, as long as you're not using a very specific configuration of Linux (Linux/Nvidia), or a Mac.

But yeah, the future is basically now.

Re: My First 80 Days of VR for Exercise

#259

I'm 38. Never had a workout or fitness routine in my entire life except for a few brief and unsustained periods of working with a trainer, but quit. Last May I bought a Quest 2 specifically to try Supernatural, a mix of Beatsabre with a Pelaton-style experience with pre-recorded song-driven sessions. I did one 5 song session (20 mins or so) and for the first time in my life I was dripping with sweat and thought to my…

I’d like to try Supernatural but it’s US only sadly.

Re: My First 80 Days of VR for Exercise

#260
post #210

Earlier quoted context omitted.

Who would have thought video games would get people to excercise! That's really cool, I wasn't sure VR would stick around this time, but it seems like it's found some good niches

I feel the same way! Also notable: I don’t really play video games at all other than this one. I get bored too quickly with most games! This model of short workouts built around playlists really unlocked a lot of things for me, I think.

Do you have to pay for additional songs?
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