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What it's like to spend 40-50 hours in VR every week

blog.immersed.team

251–260 of 461 posts

Re: What it's like to spend 40-50 hours in VR every week

#251
post #30

Earlier quoted context omitted.

> The Quest 2 is really cheap But it requires a FB account right? Or is there a way to use it without one?

Yep, according to the FAQ [1]: > Quest 2 requires everyone to use a Facebook account to log in. > If you are an existing Oculus user and have an Oculus account, you will have the option to log in with your Oculus account and merge your Facebook and Oculus accounts. I can't speak how enforced these are, but even if it's a soft requirement for now, it's enough for me to avoid it. Pity, since it seems pretty good tech w…

Deal breaker sadly. I will pay 3x for a hackable/free setup

Re: What it's like to spend 40-50 hours in VR every week

#252
post #209
post #142

Earlier quoted context omitted.

The issue isn't (only) the focal distance. The difference is that your desk monitors don't encapsulate your entire eye cavities and cause pupil dilation, pumping blue light directly onto your retinas, which has been suspected to accelerate macular degeneration, night-blindness, and dry eye, as well as cause poor sleep. https://www.webmd.com/eye-health/blue-light-health

Can't you use blue light filters in VR like you can with regular monitors (eg Flux or Windows Night light)?

Yes, that is a system level software option in the Oculus menu, along with brightness control.

Re: What it's like to spend 40-50 hours in VR every week

#253

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

I feel like people had the same worries when television, computers and video games invaded homes everywhere in decades past. I'm thinking the problems (if any) won't be as bad as you think they will be. And to your last point I think that's where common sense comes in. If something is painful, if it causes you discomfort, stop. You're body is decently good at protecting you from things that are harmful to it (except…

The amount of people being prescribed glasses is growing each year due to phone and computer use.

I have poorer vision in low light conditions then when I was younger. My optometrist has confirmed my sensitive eyes and advised to wear blue light filters but I choose not to. I have friends who need glasses to drive legally at night for similar reasons.

Don't give people the wrong impression without first asking professional advice as you could do harm by misleading someone.

Re: What it's like to spend 40-50 hours in VR every week

#254
post #7

The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…

> Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. I'm very curious why I seem to have heard this exact same advice for every single headset on the market. Why does it seem endemic that headsets ship uncomfortable, fixed w…

Better headstraps are bigger, bulkier, and more expensive. In a market that competes on price, it's most efficient to have the basic version in the box and then charge for upgrades.

Plus, this also allows you to grow your market share by not excluding people that can't quite afford the better version of the headset.

Re: What it's like to spend 40-50 hours in VR every week

#255

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

I feel like people had the same worries when television, computers and video games invaded homes everywhere in decades past. I'm thinking the problems (if any) won't be as bad as you think they will be. And to your last point I think that's where common sense comes in. If something is painful, if it causes you discomfort, stop. You're body is decently good at protecting you from things that are harmful to it (except…

I think it's a little bit more then the worries we see with TV's since children under a certain age are not allowed to use it.

But yeah I couldn't imagine using it for a workday. I bought an Oculus Go once, my eyes couldn't handle it for more then 5 tot 10 minutes.

But I guess everyone is different, can imagine for some people like me it's not healthy

Re: What it's like to spend 40-50 hours in VR every week

#256
post #98

Earlier quoted context omitted.

Mark is ruining it for every upcoming nerd. It's almost like he's working on being disliked? Maybe it's his a way of get back at the world for being invisible on so many levels, until financial success?

It’s almost like every device you buy these days have you create an online account to use it.

Even some hp printers recently

Re: What it's like to spend 40-50 hours in VR every week

#257

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

I would feel the same.

I'm not ophthalmologist but I do wear glasses for myopia. My concern would be emitted light, distance and emitted heat...

Screens are emitted light. Having a screen strapped to your head emitting light into your eyes is very different to having a monitor in a room (adjusted to ambient light) emitting light and in an environment with a lot of natural reflected light.

Distance, yes there are lenses that bend the emitted light and change the perception of distance to the screen but it's still only a short distance from your face emitting light and heat.

You might be fine for a few years but I would be willing to bet you will have some form of eye issue in later life.

Re: What it's like to spend 40-50 hours in VR every week

#258
post #37

There is a part of me that is disturbed. I like working at my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break. VR for work seems like a trap, you'll be consumed, ensnared by something that demands all your attention. You won't know freedom. Maybe this is the current state of headsets, clunky, like a chain with cables, bad tr…

Let's hope the AR hybrid will be possible soon :).

Sit down and your real room just widens virtually, your window remains and big screens pop up next to it.

Re: What it's like to spend 40-50 hours in VR every week

#259
I think the upcoming Quest Pro could very well take the VR office from an extreme thing that just a few people are doing to something much more comfortable for most people.

Here are the leaked specs from investigations of a recent firmware: https://uploadvr.com/quest-pro-specs-controllers-leak/

If we get improved lenses, fine-ipd and distance control for a really clear picture, plus eye and face tracking for expressive avatars, color HD passthrough so I can see my hands and keyboard, and a lighter, smaller headset, that would go a long way to addressing my issues with working in VR.

I'm personally quite interested since I travel a lot and it would be amazing to have a multi sit-stand setup in a ski goggle case. I have already been having good results using the Quest 2 as a portable gym, so portable office would be icing on the cake. If these specs are real, I'll be a day-1 customer.

One other thing that I had issues with that hope to see addressed: with both immersed and the Horizon Workrooms, the mouse latency was a killer when using their desktop client. Not sure what the deal was but was using a recent MacBook pro.

Re: What it's like to spend 40-50 hours in VR every week

#260

I'd be very afraid to fry my eyes. I can't imagine strapping a bright display at 10cm from your eyes, for hours on end, won't lead to eye issues later on in life. I already feel strained after using a headset for an hour.

I would feel the same. I'm not ophthalmologist but I do wear glasses for myopia. My concern would be emitted light, distance and emitted heat... Screens are emitted light. Having a screen strapped to your head emitting light into your eyes is very different to having a monitor in a room (adjusted to ambient light) emitting light and in an environment with a lot of natural reflected light. Distance, yes there are lens…

Isn't everything picked up by your eyes emitted light?
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