I'm very frustrated by some of the answers here and on Twitter. Carmack says: > The GPL virality wound up being a net negative, and more value would have come from BSD. [...] The best aspects of GPL work didn't manifest, but tons of opportunities to just copy-paste-modify were lost due to license concerns. One of the answers on Twitter: > Then what if it's being exploited by big techs and make your work proprietary?…
Ideology fits pretty well, as the term is used in modern times. In case of Linux, GPL is regarded as a good fit. In case of games, it'd be surprising now, to see GPL as a good fit. Open source and GPL are not used predominantly, thus never disrupted much in that space. However, this is based on a kind of hindsight bias as well. In many ways, Free Software is regarded a means by itself: To keep software Free. So the g…
Evidently Carmack would rather the Id source releases be of use to as many developers as possible. As he says though, My partners would never have gone for it, precisely because it would have been valuable to developers of non-Free games, who compete with Id.