This is a fantastic move by Google. The war for gaming as a service will be on the platform level and something that Google is well positioned to win in. Not saying that Steam, Nintendo, Nvidia won't be some serious contenders as well but the outlook for gamers is quite positive. I expect to see what the web went through in the early 90s as far as turmoil goes. Lots of platforms with all their quirks and developers g…
Google Stadia shuts down internal studios, changing business focus
251–260 of 834 posts
Re: Google Stadia shuts down internal studios, changing business focus
#252Earlier quoted context omitted.
I think the reason this is a big deal is that one of the selling points of Stadia was that "cloud gaming" would enable things that consoles and PCs didn't, like huge persistent worlds with a ton a players in a single area. With no first party support, Stadia is just going to be a way to stream ports of games designed for consoles and PCs. Imagine if Valve released the Index, then announced that they aren't making VR…
To me this pivot makes a lot more sense. They’re sticking to their core competency. Gaming as a service, without a dedicated device or powerful machine, already has big appeal. If they nail that, they can always try some first party offerings to push the boundaries.
IMO the single business decision that doomed it from the start was the fact that you had to buy Stadia game to play on Stadia. Nothing from Steam/Epic/Ubisoft, and no cross-play.
I would not at all be surprised to hear within a year that they stop taking new subscribers, with a sunset a year after that.
Re: Google Stadia shuts down internal studios, changing business focus
#253Earlier quoted context omitted.
Why not? Valve is not in the hardware business.
A successfull private company, with the best video game catalog, already king in PC gaming... I don't see much for them to gain and plenty to lose if they let google build a big customer base.
Re: Google Stadia shuts down internal studios, changing business focus
#254Earlier quoted context omitted.
Why not? Valve is not in the hardware business.
A successfull private company, with the best video game catalog, already king in PC gaming... I don't see much for them to gain and plenty to lose if they let google build a big customer base.
Re: Google Stadia shuts down internal studios, changing business focus
#255I know Google/Stadia recently partnered with LG to bundle the Stadia app with LG TVs, but I wonder why Google doesn't do this with every TV manufacturers (save Sony.) If I were Stadia's marketing chief, I'd 1. Bribe the TV manufacturers to include the Stadia app 2. Advertise that the TV includes _a game console_ during TV commercials. 3. Allow the TV users to pay a bit extra ($20?) to buy a basic game controller. 4.…
The Android stuff seemed to suffer quite a bit from this early on, though they seem to have a handle on it now.
Re: Google Stadia shuts down internal studios, changing business focus
#256Re: Google Stadia shuts down internal studios, changing business focus
#257Earlier quoted context omitted.
What does that have to do with anything? TPP was a bog standard Twitch stream, with no ability for custom per-viewer spectator cameras.
I mean, I could probably figure out how to do that in Unity in about a week. You would basically just need to stream the cameras output texture to a web app, and then read inputs from from said web app. Regardless there's no reason to try and create a whole new engine for this, CryTek has always been known as one of the worst engines to work in, just because it's not supported very well.
Re: Google Stadia shuts down internal studios, changing business focus
#258I'm dumbfounded at Google's lack of planning on this. I tried Stadia, and they had (have?) so few games that they seem to have neither search nor pagination on the list that you can play. None of the games are ones that I care about. It feels like they could have—at the cost of short-term profit and pride—partnered with Valve and shipped something mind-blowing. But instead we're left with a bunch of AAA games that fe…
Everyone knew this was a bad idea, and the truly curious thing is, how does anyone who greenlit this on any level still have a job? Stadia had a narrow set of interesting use cases around features deeply integrated with Google products: Zero of them were ready for launch, and I think all but one are still unavailable today. The value for gamers is debateable at best, but exclusive titles would be the only serious way…
Re: Google Stadia shuts down internal studios, changing business focus
#259Recently I came across this https://shadow.tech/ They do something promising and better (?)
Re: Google Stadia shuts down internal studios, changing business focus
#260Earlier quoted context omitted.
> when Microsoft/Epic approaches the studios for games on their platforms they front the entire development cost We once had a Microsoft rep come visit us to get us to publish our upcoming mobile games for Windows Mobile Tablet notreallysurewhatwasthatanymore. When we asked what kind of support they were ready to provide, they offered to lend us a device for a few weeks. Of course it's not representative of how thing…
As an independent person without a company, Microsoft gave me a free Windows Phone just for expressing interest in developing an app for it. These sorts of developer incentives kinda come and go, depending on the platform and how much they're investing in it.