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Oculus Quest 2

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251–260 of 591 posts

Re: Oculus Quest 2

#251

Earlier quoted context omitted.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

You could imagine a future where VR/AR is the equivalent of Mac or Windows, iOS or Android. The platform is the asset

Re: Oculus Quest 2

#252

Earlier quoted context omitted.

> That said, my rift has been sitting in a corner for a year Same. When "Half-Life: Alyx" was released, I started the motions of setting up my Oculus with the sensor towers, remembered how tedious it was, and promptly put it back. Sounds like the Quest 2 solves all of that.

I seriously doubt the Quest 2 will be able to run Alyx. My mid-range PC can't handle it on the Oculus (I think due to some heavy lifting Steam had to do to integrate with the Oculus)

Alyx is a PCVR game, not an Oculus Quest standalone game. You aren't expected to be able to run it standalone, you are expected to run it the same way you would run it on any other VR headset - by connecting it to your PC using a cable (or using wireless solutions).

Re: Oculus Quest 2

#254

Earlier quoted context omitted.

I thought half life requires a cable to the pc?

There's 3rd party software like OpenALVR (FOSS) and Virtual Desktop ($ but works better IMO) that let you stream PC VR games wirelessly

I'm using Virtual Desktop and it works flawlessly with Alyx. It's so puzzling that you need to enable developer mode and sideload stuff to enable wireless while they allow you to connect with a cable out of the box.

Re: Oculus Quest 2

#255

Earlier quoted context omitted.

I disagree with almost everything you said. Firstly it's not the same weight; it's 10% lighter. If you want a better head strap then you can get the official upgraded one and combined it's still cheaper than Quest 1. Tested's review [1] says battery life is the same, plus there's now a battery strap you can buy to double it and balance the weight distribution. Tested also says the controller tracking is not worse, au…

According to a Review by Ars Technica, the 10% weight saving comes from the flimsier headstrap. I also think Facebook is kind of admitting they messed up the headstrap, if they have to sell a proper one separately.

I'm pretty sure comfort is one of the top priority there, so I really doubt the comfort was not improved between two Quest versions, it makes no sense to me, better check other reviews.

Re: Oculus Quest 2

#256

Earlier quoted context omitted.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

Data from a VR is extremely useful. First it measures your fitness level. Those devices have high quality acceleration and gyroscope sensors. They could know your visual and acoustic acuity. They measure what games you play, for how long, at what time. With these data and processing done by AI created by engineers they can extract and know more about yourself than you do. We know from Snowden that places like the NSA…

That's a bit of a stretch. Facebook uses data to improve ad targetting on their own platforms. They're not selling your HR or fitness data to your insurance company or anything crazy like that.

Facebook generated $29 per user in the US last year. A small bit of extra info about people's gaming habits is not going to improve ad targetting enough to make up for a $100 gap in price.

Re: Oculus Quest 2

#257
post #234
post #197

Earlier quoted context omitted.

How about the last part of that quote? >"....which puts Facebook's original statement into question. The FB rep may have been describing a downgrade in frequency or power for those LED bulbs in Quest 2 controllers."

Or this part > I went back to compare tricky "expert" Beat Saber levels on both Quest 1 and Quest 2, and sure enough, the older controller is noticeably more accurate. It's hard to perfectly measure VR controller detection without access to verbose data logs (which I've used to diagnose issues with SteamVR in the past). But I can safely say that after an hour going back and forth between Quest 1 and 2, the number of…

I honestly don't trust this review

Re: Oculus Quest 2

#258
post #208

I worry that Quest-2 will be the death of VR as the next UX frontier. VR tech is still a few years away from being 'seamless'. Historically, such moonshot ideas have only worked when they develop as expensive hobbies for years, until the tech catches up and they can be offered at a reasonable price. Facebook seems to want to skip that step. Give people a half-baked product before it is ready for the market. It is a r…

VR has been a thing since the 80s if I'm not mistaken. It wouldn't surprise me if some researcher from that era jumped on here to express how they were working with similar tech back then.

"Forever" is a long time. I bet you're wrong about your claim of perpetual ruin unless there's another world war that wipes us out.

Re: Oculus Quest 2

#260

> Quest 2 requires your Facebook account to login That's a strange barrier to entry. I haven't had a FB in years, and have zero interest in going back, not even for some great hardware.

That's quite a light barrier to entry to download online games
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