Earlier quoted context omitted.
Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…
What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.
Oculus Quest 2
251–260 of 591 posts
Re: Oculus Quest 2
#252Earlier quoted context omitted.
> That said, my rift has been sitting in a corner for a year Same. When "Half-Life: Alyx" was released, I started the motions of setting up my Oculus with the sensor towers, remembered how tedious it was, and promptly put it back. Sounds like the Quest 2 solves all of that.
I seriously doubt the Quest 2 will be able to run Alyx. My mid-range PC can't handle it on the Oculus (I think due to some heavy lifting Steam had to do to integrate with the Oculus)
Re: Oculus Quest 2
#253Re: Oculus Quest 2
#254Earlier quoted context omitted.
I thought half life requires a cable to the pc?
There's 3rd party software like OpenALVR (FOSS) and Virtual Desktop ($ but works better IMO) that let you stream PC VR games wirelessly
Re: Oculus Quest 2
#255Earlier quoted context omitted.
I disagree with almost everything you said. Firstly it's not the same weight; it's 10% lighter. If you want a better head strap then you can get the official upgraded one and combined it's still cheaper than Quest 1. Tested's review [1] says battery life is the same, plus there's now a battery strap you can buy to double it and balance the weight distribution. Tested also says the controller tracking is not worse, au…
According to a Review by Ars Technica, the 10% weight saving comes from the flimsier headstrap. I also think Facebook is kind of admitting they messed up the headstrap, if they have to sell a proper one separately.
Re: Oculus Quest 2
#256Earlier quoted context omitted.
Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…
Data from a VR is extremely useful. First it measures your fitness level. Those devices have high quality acceleration and gyroscope sensors. They could know your visual and acoustic acuity. They measure what games you play, for how long, at what time. With these data and processing done by AI created by engineers they can extract and know more about yourself than you do. We know from Snowden that places like the NSA…
Facebook generated $29 per user in the US last year. A small bit of extra info about people's gaming habits is not going to improve ad targetting enough to make up for a $100 gap in price.
Re: Oculus Quest 2
#257Earlier quoted context omitted.
How about the last part of that quote? >"....which puts Facebook's original statement into question. The FB rep may have been describing a downgrade in frequency or power for those LED bulbs in Quest 2 controllers."
Or this part > I went back to compare tricky "expert" Beat Saber levels on both Quest 1 and Quest 2, and sure enough, the older controller is noticeably more accurate. It's hard to perfectly measure VR controller detection without access to verbose data logs (which I've used to diagnose issues with SteamVR in the past). But I can safely say that after an hour going back and forth between Quest 1 and 2, the number of…
Re: Oculus Quest 2
#258I worry that Quest-2 will be the death of VR as the next UX frontier. VR tech is still a few years away from being 'seamless'. Historically, such moonshot ideas have only worked when they develop as expensive hobbies for years, until the tech catches up and they can be offered at a reasonable price. Facebook seems to want to skip that step. Give people a half-baked product before it is ready for the market. It is a r…
"Forever" is a long time. I bet you're wrong about your claim of perpetual ruin unless there's another world war that wipes us out.
Re: Oculus Quest 2
#259But I need a facebook account to use one of these dont I ?
Re: Oculus Quest 2
#260> Quest 2 requires your Facebook account to login That's a strange barrier to entry. I haven't had a FB in years, and have zero interest in going back, not even for some great hardware.