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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#252
post #172

A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…

But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.

Sure there are, for Facebook shareholders.

Re: Facebook account now required to login to Oculus devices

#253

Earlier quoted context omitted.

> I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. Yes! That's why you should be very very careful who you give your data because you are exactly one acquisition away from the same effect as a breach. Fortunately the GDPR affords some protection here, if the data was collected fo…

Good luck enforcing GDPR against any of the malign actors you should most wish to enforce GDPR against

Facebook and everything associated with it is doing everything they can to be and remain GDPR compliant.

Facebook has already been fined under the GDPR so it looks like that enforcement is working.

Re: Facebook account now required to login to Oculus devices

#254

Earlier quoted context omitted.

I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is. Obviously Facebook can do what they want within the terms.

Unless he put the promise in the sell contract, in which case he can sue Facebook and stop them from doing this nasty move, he should be getting all the blowback he's getting and more.

Even if it is in the contract the court would not necessarily side with you unless you can show that you were somehow wronged because of this. "They made me look bad" may not be sufficient.

Re: Facebook account now required to login to Oculus devices

#255

Earlier quoted context omitted.

Because the companies make a large amount of money on the platform. Look at Apple/Google/MS/Sony/Nintendo charging for access to the platform - either explicitly for online play, by taking a cut of sales on the platform, or in the case of the console makers - both. As someone who prefers to play games alone, it's frustrating. The first five minutes after installing Steam is a constantly stream of "stfu and stop shovi…

For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.

itch.io is a great place to get drm free (indie) games.

Re: Facebook account now required to login to Oculus devices

#256

Earlier quoted context omitted.

>My monitor, mouse and keyboard don't require any accounts (yet?) I take it you don't have any Razer devices.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

> (and probably does a lot of data mining)

Not just data, either. A year ago or so, Razer was pushing a cryptocurrency miner along with their driver package:

https://www.razer.com/eu-en/softminer

Re: Facebook account now required to login to Oculus devices

#257
post #25

Earlier quoted context omitted.

>In hindsight, the downvotes from people with more real-world experience than me were definitely justified. I don't want to assume bad intent, but I find it hard to believe that someone could be so naive about the project and the organization controlling it.

To close the deal, I suspect that many assurances were offered by Facebook. Why do we assume that he lied instead of someone at Facebook?

If I'm reading most of these comments correctly it's that it doesn't matter if he was lied to, he should have known that this is how the world works.

"should have known" is what most of these comments are talking about. As a thought experiment assume he was lied to, most of these comments are talking about the ignorance and whether it was sincere. Was he this naive or is it easy to be this naive (i.e. self imposed ignorance) when there's a deal to be made.

Re: Facebook account now required to login to Oculus devices

#258

Earlier quoted context omitted.

It's still connected to the graph if you have another account accessed from the same IP. They know there's a connection from that account to yours. Don't create a burner account. Facebook's TOS is to lock burners and require an ID to unlock, so you'd be locking all your games out of access.

Again, I've had and technically logged into both accounts concurrently for at least the past 3-5 years. So unless this only applies to new accounts, I have yet to have either one locked out. That's why I was wondering if it's officially confirmed somewhere.

This isn’t a 3-5 year old phenomenon.

I don’t think there are many people that are cognizant in how to break their social graph.

I’ve seen a few other hackernews comments corroborating it over the past year. But it isn't a common case so Facebook gets away with it.

Re: Facebook account now required to login to Oculus devices

#259
post #140
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Most of the folks on this thread are commenting from the perspective of 2020, but Facebook had pretty significantly different reputation in 2014, especially around M&A. They had recently brought in both Instagram and WhatsApp without meddling in either their product stacks or their leadership teams. It's easy to claim now that this was all naive, but at the time it was plausible that these organizations and brands wo…

afaik they also betrayed similar promises made to the WhatsApp founders, to their dismay.

https://www.theverge.com/2018/4/30/17304792/whatsapp-jan-kou...

Re: Facebook account now required to login to Oculus devices

#260

Earlier quoted context omitted.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

They don't. You can have stand alone accounts. All you need to do is follow a few things like a beer company, car comapny or some other faceless corp. Job done. raise the noise floor.

Yeah, if you forget to do that within a day you are locked out forever.
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