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Workstream: A fast virtual computer you can use for anything

workstream.paperspace.com

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Re: Workstream: A fast virtual computer you can use for anything

#251
post #250

Earlier quoted context omitted.

What kind of VR hardware are you using? I'm working on a cloud based virtual computer solution that leverges google's additive GPUs (You can add as many as you want to facilitate what you need to do).

That sounds awesome! I don't have a VR rig set up and am looking to build a PC and have some spec I can share. How do you hook up VR peripheral with the cloud?

The idea is that the VR hardware would have a companion software, and that this software can be run on the could-computer (where all the heavy lifting is done) and displayed through a browser on the basic device that you already have.

So in your case - instead of personally fronting the costs for a whole lot of VR ready hardware, you can just pay for a powerful virtual computer (with as much Ram and GPU power as you want for your task).

Connecting your own assets/files to the cloud-computer can be done via cloud storage services like Dropbox, Google Drive, etc.

Re: Workstream: A fast virtual computer you can use for anything

#252

Earlier quoted context omitted.

Signing up right now for this - glad to hear it worked well. I have a Mac at home (not ideal for games) and at most a couple hours a week to do any gaming (so it's not worth buying a PC). For the absolute best machine they have, my outlay will be less than ten bucks a month. An easy sell.

But won’t the latency kill gaming tasks?

On the off chance you see this, I'm pleased to report that the answer is, no! It works brilliantly as long as you use the free "Parsec" service's client to access the desktop and your games. Browser access to the Paperspace desktop is fine for normal app use but no good for gaming.

Setup wasn't quite push-button but I got it up and running by dumbly following the instructions. Parsec was the most confusing part. Trust the docs, and it'll work.

Re: Workstream: A fast virtual computer you can use for anything

#253

Earlier quoted context omitted.

But won’t the latency kill gaming tasks?

On the off chance you see this, I'm pleased to report that the answer is, no! It works brilliantly as long as you use the free "Parsec" service's client to access the desktop and your games. Browser access to the Paperspace desktop is fine for normal app use but no good for gaming. Setup wasn't quite push-button but I got it up and running by dumbly following the instructions. Parsec was the most confusing part. Trus…

What kind of games are you playing? I'm guessing for something like Quake, particularly if you're good, even 50msec can throw things off...

Re: Workstream: A fast virtual computer you can use for anything

#254
post #250

Earlier quoted context omitted.

What kind of VR hardware are you using? I'm working on a cloud based virtual computer solution that leverges google's additive GPUs (You can add as many as you want to facilitate what you need to do).

That sounds awesome! I don't have a VR rig set up and am looking to build a PC and have some spec I can share. How do you hook up VR peripheral with the cloud?

- in any case, I'd love to hear more about how you would potentially use this type of product - as designer for VR users is one of our top priorities.

Re: Workstream: A fast virtual computer you can use for anything

#255

Earlier quoted context omitted.

On the off chance you see this, I'm pleased to report that the answer is, no! It works brilliantly as long as you use the free "Parsec" service's client to access the desktop and your games. Browser access to the Paperspace desktop is fine for normal app use but no good for gaming. Setup wasn't quite push-button but I got it up and running by dumbly following the instructions. Parsec was the most confusing part. Trus…

What kind of games are you playing? I'm guessing for something like Quake, particularly if you're good, even 50msec can throw things off...

Mostly older FPS multiplayer games against friends. Garry's Mod, the Source version of Counterstrike. Haven't seen any issues at all, really feels like it's on local desktop (other than the quite obvious graphical degradation in fast-moving play). I have a hardwired ethernet connection to my router though; I bet it'd stink over Wifi.

Also - am not good. :)

EDIT the latency figures are nothing like 50ms though. Low tens maybe, total. This isn't a huge surprise though: on the same machine and connection I've also (using JamKazaam, not over Paperspace) had decent success doing online realtime music jam sessions with local friends too, where the latency tops out around 25ms - can't really get into the pocket playing funk, but just fine for rock.

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