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Video Gaming Will Take Over

matthewball.vc

251–260 of 310 posts

Re: Video Gaming Will Take Over

#251

Earlier quoted context omitted.

I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. It's possible that Stadia might be "good enough" for casual gaming (and granted, that's a very large market segment), but I don't think it will ever be good enough for anyone who is sensitive to latency.

This is something which irks me. All major engines (Unity, Unreal and even Godot) provide 2 different mechanisms for callbacks in your scripts: A callback before each rendered frame and a callback before each physic step (Update() and FixedUpdate() in Unity). Now, physics always run in a fixed time step. Usually 60 times per second. If you move your player, the game will always need to wait for the next physic callba…

Network lag is not an order of magnitude larger than local input lag.

E.g. Dota 2 and CSGO servers in Europe have <40ms ping for most people. Local lag should be up to some 16ms from a 60Hz display plus 1ms from a 1000Hz mouse/keyboard, half of that on average. If the hardware is bad, it could easily be some extra 30ms from the display and maybe 16ms from the mouse/keyboard -- think 125Hz poll rate and bad debounce implementation.

Re: Video Gaming Will Take Over

#252
Honestly, I'm hoping this isn't the case.

Gaming becoming more and more popular recently has only just been detrimental to the industry as a whole as we've come to learn that shareholders are willing to sacrifice game quality for profits.

Every new release is just eye-candy and a thinly-veiled money grab while delivering shallow gameplay. It's very disheartening. Especially when you consider the fact that for the younger gamers this is all they know.

They never got a chance to see video games unaffected by lootboxes, B2P games with cash shops or "free to play" games that aren't blatantly pay to win.

Let's not even touch on the shady & dehumanizing labor practices the entire gaming industry seems normalizes.

The future of gaming is anything but positive for me. I feel like most people are mistaking the success of new technologies (AR & VR) as the success of video games. Most videos games release in the last 5 years are absolute shite and the ones that aren't are marginal at best.

Re: Video Gaming Will Take Over

#253
post #214

Earlier quoted context omitted.

I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…

Maybe that's an ancillary point to that of the article. Games aren't near being fully explored as a medium, and both storyline and gameplay elements have a huge space of potential that hasn't been explored yet. It's promising that there's many indie games that really push the frontiers of the gaming experiences one can have. E.g. This War of Mine and Firewatch were really big experiences for me, in terms of what stor…

I recently played 'Everyone's Gone To The Rapture' - for a lot of people it's not enough of a 'game' for them, but from a story point of view it's really engaging. Once the most enjoyable gaming experiences I've ever had. Totally recommended.

Re: Video Gaming Will Take Over

#254
post #182
post #150

Earlier quoted context omitted.

Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality. For example a pirate game would have…

This reminds me of an idea, has there ever been any multi-tiered games such that, 1. Each tier is its own game, 2. The games are not independent As a simple, two-game, example. Imagine a strategy game such as Shogun (turn-based strategy). When the players kn that game start conflicts that opens up a match for FPS-type players to join. The outcome of the battle will depend on the FPS-player performance while the match…

There was Dust 514, which was directly connected to EVE Online: https://en.wikipedia.org/wiki/Dust_514

Re: Video Gaming Will Take Over

#255

There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…

I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…

Well to be fair, the same is true of films and tv. Story arc# 1234, character development #2, twist #3. I am not sure though if it is true of books though. Possibly because the information is much more in books than can be fitted into a 2 hour film / 40 hour game.

Re: Video Gaming Will Take Over

#256

Earlier quoted context omitted.

Serialized novels did.

And nowadays we have web novels with chapters every day/every few days.

And forums where readers still communicate with authors shaping the new chapters.

> This essay will focus on two particularly striking mid-nineteenth-century examples of the complex relationships that unite the writer, readers, and editor of a serial. The first one is a French novel. Les Mystères de Paris, by Eugène Sue, which was serialized over a year and a half in 1842-43 in the Paris daily Le Journal des Débats Politiques et Littéraires, which translates literally as the Journal of Political and Literary Debates; the second is Uncle Tom's Cabin, by Harriet Beecher Stowe, which first appeared in the antisîavery weekly, the National Era, between 1851 and 1852.

> My first point is that in the case of both works, apart from the fact that they aimed at social reform and were tremendously popular and violently criticized, their respective readers played a role in giving final form to each novel, particularly in terms of length. I will then examine the locus of the discussion that is being carried on between the readers and the writer. In Stowe's case, since she was writing far from Washington, where the National Era was based, the conversation between the reader and the writer was carried on in the columns of the Era itself. In Sue's case, the correspondence between reader and writer was mostly conducted via private letters, for reasons I will go into later. Sue kept more than three hvmdred of the letters he received while writing Les Mystères; those letters have now been edited and published. As can be imagined, they provide a rare and invaluable insight into the interaction between reader and writer during the publication of a serial.

http://www.americanantiquarian.org/proceedings/44539534.pdf

Re: Video Gaming Will Take Over

#257
post #232

Earlier quoted context omitted.

>I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. Indeed, I found this recently out in a double-blind kind of way, when running at 165hz. I had to take out my GPU to fix the fan, so I wanted to try playing some demanding games on my integrated Intel GPU. I switched settings to the lowest (along with the game itself auto downgrading se…

I feel like there must be something way wrong with the way vsync is implemented in most games. It often feels like it adds massive latency (like an entire extra buffered frame, like bad implementations of triple buffering), but if my FPS is close to what it would be with vsync, then I don't see why it should add much latency. That is to say, on my 60Hz monitor, I don't feel much difference between 60 FPS and anything…

With vsync, a late frame delays input by a whole refresh cycle. When your hardware is only capable of average frame rate similar to your refresh rate, there will be plenty of those.

Variable refresh rate is one way to fix this.

Re: Video Gaming Will Take Over

#258
post #245
post #224

Earlier quoted context omitted.

Try the last of us and celeste.

The last of us is just a generic 3rd person shooter saved by its cinematics.

Hard agree. I don’t understand why everyone liked it - it felt old fashioned and boring to me even when it came out. It had boss fights and a sewer level, for god’s sake, a sewer level!

Re: Video Gaming Will Take Over

#259

There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…

I'm mixed on this. I grew up with games, similar age as you. I haven't completely stopped but I'm down to a 2-3 games a year. Why? Because they are all the same damn game!!! FPS # 12446, 2D side scroller # 692134, Yet another twin stick shooter, Yet another shmups, Yet another Metroidvania, etc... They aren't changing enough to hold my interest. Even games that seem "new" don't feel new. I played "Baba is You". Got m…

Games can create worlds, and the feeling of being present in that world, sometimes better than movies. It is not just about the plot and gameplay. Atmosphere plays a big role.

For examples, try Paris and Sapienza missions in Hitman 2016. Or GTA 5, which will be an amazing snapshot of what 2010s were like in the US.

Re: Video Gaming Will Take Over

#260
post #6

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…

> PUBG and Fortnite are both wildly popular mobile games. I see people playing them on the bus all the time.

Incidentally, neither of these are an FPS. Both using (or favouring, in the case of PUBG) third person, over-the-shoulder play.

However video game “genres” are kind of a mess. FPS is too broad of a label to be useful. Both CoD and Portal are “FPS” but feature wildly different pace, tone, and requirements on the player. Another example: there’s a type of “FPS” that is almost extinct because it’s only really playable on PC: the arena shooter or twitch shooter (e.g. Unreal Tournament, Quake 3). These are simply not playable on console/mobile because the speed and precision of inputs required to play them is beyond the inputs available.

All of this is to say that the type of “FPS” you might get on mobile won’t represent the full range of FPS experiences you can get on PC or console.

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